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<blockquote data-quote="LuisCarlos17f" data-source="post: 7843754" data-attributes="member: 6802378"><p>I have played Neverwinter Online and Champions Online, by Cryptic Studio, and I stopped when I reached the top level. It was fun but it was not too different when I played Diablo II or Sacred. A RPG is about creating stories. For dungeon-crawling my loved Hero Quest (board game) was enough. </p><p></p><p>Do remember warhammer has failed some times, but Warhammer Total War and Vermintide are being successful now. Warhammer online was closed time ago. I tried it, but it was once, and also I tried Warcraft but I didn't enjoy. After playing Champions Online when I tried D&D online I didn't feel comfortable with the keyboard to point targets. I didn't like the gameplay for the first quests, practically the tutorial.</p><p></p><p>I played heroes of Neverwinter, and after exploring some dungeons I felt it was too much repetitive. I didn't mind the next dungeons had got new monsters or treasures. </p><p></p><p>I tried Neverwinters Nights by Bioware in a cyber-café when I was at university, and the PC was resting time after time when he was too hurt or spent all spells. I think that was the reason the at-will and encounter powers were added in the 4th Ed.</p><p></p><p>Today videogames have to be fun, not only for gamers, but also for watchers of youtube streamers. </p><p></p><p>* I am thinking about a videogame set in Red Steel/Savage Coast with PvP among different playable factions, someone would tribesmen from the jungle, and others could use magitek and firearms. How get the right balance of power between factions with different technological levels. </p><p></p><p>* If Hasbro buys a videogame studio, could it also buy any 3rd party publisher to add its IPs?</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7843754, member: 6802378"] I have played Neverwinter Online and Champions Online, by Cryptic Studio, and I stopped when I reached the top level. It was fun but it was not too different when I played Diablo II or Sacred. A RPG is about creating stories. For dungeon-crawling my loved Hero Quest (board game) was enough. Do remember warhammer has failed some times, but Warhammer Total War and Vermintide are being successful now. Warhammer online was closed time ago. I tried it, but it was once, and also I tried Warcraft but I didn't enjoy. After playing Champions Online when I tried D&D online I didn't feel comfortable with the keyboard to point targets. I didn't like the gameplay for the first quests, practically the tutorial. I played heroes of Neverwinter, and after exploring some dungeons I felt it was too much repetitive. I didn't mind the next dungeons had got new monsters or treasures. I tried Neverwinters Nights by Bioware in a cyber-café when I was at university, and the PC was resting time after time when he was too hurt or spent all spells. I think that was the reason the at-will and encounter powers were added in the 4th Ed. Today videogames have to be fun, not only for gamers, but also for watchers of youtube streamers. * I am thinking about a videogame set in Red Steel/Savage Coast with PvP among different playable factions, someone would tribesmen from the jungle, and others could use magitek and firearms. How get the right balance of power between factions with different technological levels. * If Hasbro buys a videogame studio, could it also buy any 3rd party publisher to add its IPs? [/QUOTE]
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