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Brand New D&D Video Game from WotC's New Acquisition Tuque Games
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7847655" data-attributes="member: 6802378"><p>My opinion is the online games are too risky now in these days, even some important studios have failed. Better titles to play "offline" and the online as optional multiplayer. </p><p></p><p>I suggest as complementary option something like the Foundry from the Neverwinter Online where gamers can create their own quests, or even machinima movies. Maybe to finance the software of this "Foundry" this should be sold as videogame cloning ideas from Sims Medieval. Why not anything like the <a href="https://en.wikipedia.org/wiki/Creation_Club" target="_blank">Bethesda club creation</a> where mods for Fallout 4 and Skyrim could be sold? </p><p></p><p>Some time in the past I have suggested the idea of an asymmetric dungeon-crawling+tower defense game where a player is the DM add traps and monsters, like Capcom's "Resident Evil: Resistance Project". </p><p></p><p>And we should think about the future of board games linked with the "phygital" technology, but without remembering the "toys-to-life" franchises as LEGO dimensions, Infinity Disney or Spyro Skylanders are the past. Only Nintendo Amiibo has survived, do you know why? </p><p></p><p>[ATTACH=full]115481[/ATTACH]</p><p></p><p>Other option for the videogame industry are titles with different modes. For example you can play Fortnite Battle Royal, but you have to buy the cooperative PvE mode "Save the World". You will have to pay to play Overwatch, but all things you have "unlocked" in the first title will can be use in the "PvE" mode. Maybe the gamers would be willing to spend money for cosmetic skins or DLC when they know if the online game is closed then they still can use them in other titles by the same studio. </p><p></p><p>The market of the toys and games for preteen children is controlled by the parents, and these would rather to spend 20 $ for a LEGO or playmobil box than pre-painted miniatures. If you really want a franchise for children as hook for other titles for the adolescence stage then it has to be something not too expensive. </p><p></p><p>The videogame industry is making a lot of money, but also the rivalry is fierce, and other studios could publish their own titles based in works by 3rd party publishers, for example Pathfinder Kingmaker. Videogames, as movies, and be a great advertising, but you have to make a really good work.</p><p></p><p>[ATTACH=full]115482[/ATTACH]</p><p></p><p>Other rivals for the market share are the free-to-play. You can't spend a lot of time and money for something soon will be forgotten. And I dare to say now some videogame genres start to be saturate, causing "satiety". Maybe we should think about a game where you don't only kill monsters but create a warband or manage your own stronghold with farmers and peasants, something like mixing Warcraft III, Stronghold Legends, Castleville and Sims Medieval. </p><p></p><p>I think WotC is using computer simulations to test mass battles, maybe to publish a game as Warhammer: Total War but set in Birthright because its lore is more open for changes.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7847655, member: 6802378"] My opinion is the online games are too risky now in these days, even some important studios have failed. Better titles to play "offline" and the online as optional multiplayer. I suggest as complementary option something like the Foundry from the Neverwinter Online where gamers can create their own quests, or even machinima movies. Maybe to finance the software of this "Foundry" this should be sold as videogame cloning ideas from Sims Medieval. Why not anything like the [URL='https://en.wikipedia.org/wiki/Creation_Club']Bethesda club creation[/URL] where mods for Fallout 4 and Skyrim could be sold? Some time in the past I have suggested the idea of an asymmetric dungeon-crawling+tower defense game where a player is the DM add traps and monsters, like Capcom's "Resident Evil: Resistance Project". And we should think about the future of board games linked with the "phygital" technology, but without remembering the "toys-to-life" franchises as LEGO dimensions, Infinity Disney or Spyro Skylanders are the past. Only Nintendo Amiibo has survived, do you know why? [ATTACH type="full" width="248px"]115481[/ATTACH] Other option for the videogame industry are titles with different modes. For example you can play Fortnite Battle Royal, but you have to buy the cooperative PvE mode "Save the World". You will have to pay to play Overwatch, but all things you have "unlocked" in the first title will can be use in the "PvE" mode. Maybe the gamers would be willing to spend money for cosmetic skins or DLC when they know if the online game is closed then they still can use them in other titles by the same studio. The market of the toys and games for preteen children is controlled by the parents, and these would rather to spend 20 $ for a LEGO or playmobil box than pre-painted miniatures. If you really want a franchise for children as hook for other titles for the adolescence stage then it has to be something not too expensive. The videogame industry is making a lot of money, but also the rivalry is fierce, and other studios could publish their own titles based in works by 3rd party publishers, for example Pathfinder Kingmaker. Videogames, as movies, and be a great advertising, but you have to make a really good work. [ATTACH type="full" width="273px"]115482[/ATTACH] Other rivals for the market share are the free-to-play. You can't spend a lot of time and money for something soon will be forgotten. And I dare to say now some videogame genres start to be saturate, causing "satiety". Maybe we should think about a game where you don't only kill monsters but create a warband or manage your own stronghold with farmers and peasants, something like mixing Warcraft III, Stronghold Legends, Castleville and Sims Medieval. I think WotC is using computer simulations to test mass battles, maybe to publish a game as Warhammer: Total War but set in Birthright because its lore is more open for changes. [/QUOTE]
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