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<blockquote data-quote="Coroc" data-source="post: 7847788" data-attributes="member: 6895991"><p>I actually did play it a bit when it came out, but my computer back then was to slow. I returned to it aprox 2012 and since then it has evolved w/o end. They added a cross from Eberron over to FR via the Demonweb, which is one of the best landscapes in a MMO ever. They added some classic FR and Greyhawk modules, even a TOEE very true to the original, lately also White Plume mountain also true to the original.</p><p>They integrated the whole Curse of Strahd 5e campaign as far as I can judge (Did not read it but I am quite sure it is the source), with a super ravenloft feel to it. They added Sharn as a campaign with some of the best ideas on pulpy magitech Eberron ever.</p><p></p><p>If you are of course a fan of console kind grafix which cannot get realistic enough, or have expect it to be more like WoW then of course you might not like it.</p><p></p><p>And really, if you look at Neverwinter online, the so called quests even have the option to get a sparkly path displayed leading you to the next quest objective, mostly at best some lever to be pulled which also sparkles for the ultradummies - be honest how much intelligence is needed for that. </p><p>Compare this to DDOs The Pit with its jump riddles or the raids where one player has to direct another via voice chat or some of the more intricate tile puzzles. </p><p>Or the superb humor they got at some places e.g. all the delirium quests (Drink a beholder under the table build an airship out of floating furniture etc.), everyone with a decent education and taste has to love the intellect which is put into DDO.</p><p>Of course all is a question of personal taste, but I give you that I am bored very quick, but even having done each quest in DDO at least once I do not get bored by it. It has the same replay it again and again appeal like all the BG and the other infinity engine games.</p><p></p><p>I really hope BG 3 comes close to DDOs standard concerning the ideas and creativity then it might be a good game.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7847788, member: 6895991"] I actually did play it a bit when it came out, but my computer back then was to slow. I returned to it aprox 2012 and since then it has evolved w/o end. They added a cross from Eberron over to FR via the Demonweb, which is one of the best landscapes in a MMO ever. They added some classic FR and Greyhawk modules, even a TOEE very true to the original, lately also White Plume mountain also true to the original. They integrated the whole Curse of Strahd 5e campaign as far as I can judge (Did not read it but I am quite sure it is the source), with a super ravenloft feel to it. They added Sharn as a campaign with some of the best ideas on pulpy magitech Eberron ever. If you are of course a fan of console kind grafix which cannot get realistic enough, or have expect it to be more like WoW then of course you might not like it. And really, if you look at Neverwinter online, the so called quests even have the option to get a sparkly path displayed leading you to the next quest objective, mostly at best some lever to be pulled which also sparkles for the ultradummies - be honest how much intelligence is needed for that. Compare this to DDOs The Pit with its jump riddles or the raids where one player has to direct another via voice chat or some of the more intricate tile puzzles. Or the superb humor they got at some places e.g. all the delirium quests (Drink a beholder under the table build an airship out of floating furniture etc.), everyone with a decent education and taste has to love the intellect which is put into DDO. Of course all is a question of personal taste, but I give you that I am bored very quick, but even having done each quest in DDO at least once I do not get bored by it. It has the same replay it again and again appeal like all the BG and the other infinity engine games. I really hope BG 3 comes close to DDOs standard concerning the ideas and creativity then it might be a good game. [/QUOTE]
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