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<blockquote data-quote="LuisCarlos17f" data-source="post: 7849169" data-attributes="member: 6802378"><p>How to explain? They have got the musical instruments, but they haven't learn to play the best melody. A good software is necessary to avoid bugs, and all those things, but the true key is fun gameplay and this is hard to find the right key. </p><p></p><p>Minecraft, a good example of sleeping-hit, it is popular because many players like to create, and sims is one of the most sold sagas. Players should can enjoy a creator of quest/adventures or even some tool to produce machinimas or interactive movies. </p><p></p><p>My suggestion is maybe Hasbro should work in co-production with other companies or videogame studios. </p><p></p><p>If to earn money with videogames you have to sell cosmetics, then theses should can be used in different titles, like when you are going to play Overwatch 2 with skins you collected from 1. Theses DLC should could be used in offline games. </p><p></p><p>And thinking about "phygital games", mixing digital and physical toys. </p><p>[MEDIA=youtube]ZLRTp3tiJ6c[/MEDIA]</p><p></p><p>[MEDIA=youtube]gNnBX1cW3L4[/MEDIA]</p><p></p><p>The world of Ravenloft has a great future for the market of the young adults. If streamer youtubers could play a Ravenloft videogame whose stories have been created by other players, that would be a great advertising. A group would watch those games when nobody knows what is going to happen or who will survive, nor even the DM. </p><p></p><p>With a videogame based in Dragonlance you can allow yourself more risks to change the story, here we haven't to respect the canon as in a movie or teleserie adaptation. </p><p></p><p>Red Steel/Savage Coast is perfect for stories with the style of Disney "Pirates of the Caribbean Sea"</p><p></p><p>Hollow World is a land with dinosaurs, perfect to stories about who start with nothing and has to hunt, craft, farming and like this, something like Ark Envolved.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7849169, member: 6802378"] How to explain? They have got the musical instruments, but they haven't learn to play the best melody. A good software is necessary to avoid bugs, and all those things, but the true key is fun gameplay and this is hard to find the right key. Minecraft, a good example of sleeping-hit, it is popular because many players like to create, and sims is one of the most sold sagas. Players should can enjoy a creator of quest/adventures or even some tool to produce machinimas or interactive movies. My suggestion is maybe Hasbro should work in co-production with other companies or videogame studios. If to earn money with videogames you have to sell cosmetics, then theses should can be used in different titles, like when you are going to play Overwatch 2 with skins you collected from 1. Theses DLC should could be used in offline games. And thinking about "phygital games", mixing digital and physical toys. [MEDIA=youtube]ZLRTp3tiJ6c[/MEDIA] [MEDIA=youtube]gNnBX1cW3L4[/MEDIA] The world of Ravenloft has a great future for the market of the young adults. If streamer youtubers could play a Ravenloft videogame whose stories have been created by other players, that would be a great advertising. A group would watch those games when nobody knows what is going to happen or who will survive, nor even the DM. With a videogame based in Dragonlance you can allow yourself more risks to change the story, here we haven't to respect the canon as in a movie or teleserie adaptation. Red Steel/Savage Coast is perfect for stories with the style of Disney "Pirates of the Caribbean Sea" Hollow World is a land with dinosaurs, perfect to stories about who start with nothing and has to hunt, craft, farming and like this, something like Ark Envolved. [/QUOTE]
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