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Brand new DM to 5E and many concerns...
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<blockquote data-quote="Dualazi" data-source="post: 7520822" data-attributes="member: 6855537"><p>You're pretty much correct unless you picked the only fighter worth playing, i.e. the battlemaster. Any other time you'll be outperformed by other options prior to 11th level, since that's the only point at which the fighter is actually better at attacking things. However, your concerns about defenses will never be addressed due to how the game focuses on the concept of bounded accuracy, which others have touched upon.</p><p></p><p></p><p></p><p>If your group is bunched up and somehow didn't kill the caster before he moved in for an obvious attack, maybe? The thing is that the mortality of the players only really exists at those very low levels. By level 3 you'll see that burning hands isn't even that good at all, with the durability and healing the players swiftly accrue.</p><p></p><p></p><p></p><p>Well... it gets significantly less dangerous, though I don't think I'd ever call the game balanced, but it seems that people that want it to be are in the stark minority, both from designing and playing the game. I'd recommend just getting your feet wet, the first few levels fly by and you'll start to get a better sense of where the game stands.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7520822, member: 6855537"] You're pretty much correct unless you picked the only fighter worth playing, i.e. the battlemaster. Any other time you'll be outperformed by other options prior to 11th level, since that's the only point at which the fighter is actually better at attacking things. However, your concerns about defenses will never be addressed due to how the game focuses on the concept of bounded accuracy, which others have touched upon. If your group is bunched up and somehow didn't kill the caster before he moved in for an obvious attack, maybe? The thing is that the mortality of the players only really exists at those very low levels. By level 3 you'll see that burning hands isn't even that good at all, with the durability and healing the players swiftly accrue. Well... it gets significantly less dangerous, though I don't think I'd ever call the game balanced, but it seems that people that want it to be are in the stark minority, both from designing and playing the game. I'd recommend just getting your feet wet, the first few levels fly by and you'll start to get a better sense of where the game stands. [/QUOTE]
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