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Brand new DM to 5E and many concerns...
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<blockquote data-quote="UngeheuerLich" data-source="post: 7520829" data-attributes="member: 59057"><p>Compare a fighter to the wizard casting birning hands.</p><p></p><p>The wizard casts the spell and does 10 damage. The average fighter with some dex and some con bonus has a 50% chance to save for half. Even if he does not, he will usually survive except on an exceptional roll for the wizard. Lets say a 20% chance to kill.</p><p>The fighter has a good attack bonus, probably +5 to hit, doing 1d8+5 damage. Against 8 hp, that is again mire than 50%chance to kill. Lets say, the fighter also has about a 20% chance to kill the wizard.</p><p>Now I assumed the wizard had cast mage armor before. 1 spell down. The wizard could cast shield to increase his chance not to be hit. 2 spells down. So no spell left to actually cast burning hands except when he had the chance to take a short rest before.</p><p>Meanwhile if the fighter survives he can use second wind and recover 1d10+1 hp.</p><p>The fighter can do this all day long if he gets a short rest. The wizard has to use cantrips now that deal 1d10 damage most with no bonus added and usually cast vs AC.</p><p>Of course this is comparing apples vs oranges, but it at least shows that a fighter has a lot more to bring to the table than you might expect.</p><p></p><p>If I really want to kill the fighter if he is alone I would use sleep. That would be the most reliable spell. I just have to make sure that my follow up is deadly enough. (Best an attack roll first level spell that deals damage.)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7520829, member: 59057"] Compare a fighter to the wizard casting birning hands. The wizard casts the spell and does 10 damage. The average fighter with some dex and some con bonus has a 50% chance to save for half. Even if he does not, he will usually survive except on an exceptional roll for the wizard. Lets say a 20% chance to kill. The fighter has a good attack bonus, probably +5 to hit, doing 1d8+5 damage. Against 8 hp, that is again mire than 50%chance to kill. Lets say, the fighter also has about a 20% chance to kill the wizard. Now I assumed the wizard had cast mage armor before. 1 spell down. The wizard could cast shield to increase his chance not to be hit. 2 spells down. So no spell left to actually cast burning hands except when he had the chance to take a short rest before. Meanwhile if the fighter survives he can use second wind and recover 1d10+1 hp. The fighter can do this all day long if he gets a short rest. The wizard has to use cantrips now that deal 1d10 damage most with no bonus added and usually cast vs AC. Of course this is comparing apples vs oranges, but it at least shows that a fighter has a lot more to bring to the table than you might expect. If I really want to kill the fighter if he is alone I would use sleep. That would be the most reliable spell. I just have to make sure that my follow up is deadly enough. (Best an attack roll first level spell that deals damage.) [/QUOTE]
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