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Brand new DM to 5E and many concerns...
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<blockquote data-quote="TallIan" data-source="post: 7521014" data-attributes="member: 6853819"><p>Fighters really don't suck. I think coming from older editions where fighters are powerful at low levels and wizards are just dead weight until level 5 might make the fighter appear rubbish but 5e has done a mostly good job of balancing all classes across all levels. Others have pointed out hat high level characters have many more hitpoints than lower level character (and monsters too) rather than escalating AC and to hit bonuses. I personally like this because it means that numbers mean something in a fight.</p><p></p><p></p><p></p><p></p><p>I don't think this is simply a trade off, system with low HP and poor to hit chance have a very different fell to systems with high HP and high to hit chance. The former is much more swingy, as any single hit can take a PC or monster out. It gives the game a much grittier feel and IMX makes PC's less murder hobo as they consider each fight before hand. The later makes for a more resource management game, as you can be much more sure of the numbers of hit you can take before being downed. One bad hit won't knock you out and is statistically unlikely to be followed be another bad hit.</p><p></p><p>There are ways to deal with the paperwork involved in tracking monsters. Even if that is just to wing it through most fights. It really doesn't matter if the monster falls at 20HPs or 22HPs, so just rough tracking will do.</p><p></p><p></p><p></p><p>This would be a HUGE, unbalanced boost for the fighter, +2 to AC at tier 1 play is insane, it would still be good at tier 4 play. The +6 bonus to AC would just be stupidly game warping. Seriously don't do this.</p><p></p><p></p><p>Doing this for dueling would be less crazy, but still a pretty powerful boost to fighters.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7521014, member: 6853819"] Fighters really don't suck. I think coming from older editions where fighters are powerful at low levels and wizards are just dead weight until level 5 might make the fighter appear rubbish but 5e has done a mostly good job of balancing all classes across all levels. Others have pointed out hat high level characters have many more hitpoints than lower level character (and monsters too) rather than escalating AC and to hit bonuses. I personally like this because it means that numbers mean something in a fight. I don't think this is simply a trade off, system with low HP and poor to hit chance have a very different fell to systems with high HP and high to hit chance. The former is much more swingy, as any single hit can take a PC or monster out. It gives the game a much grittier feel and IMX makes PC's less murder hobo as they consider each fight before hand. The later makes for a more resource management game, as you can be much more sure of the numbers of hit you can take before being downed. One bad hit won't knock you out and is statistically unlikely to be followed be another bad hit. There are ways to deal with the paperwork involved in tracking monsters. Even if that is just to wing it through most fights. It really doesn't matter if the monster falls at 20HPs or 22HPs, so just rough tracking will do. This would be a HUGE, unbalanced boost for the fighter, +2 to AC at tier 1 play is insane, it would still be good at tier 4 play. The +6 bonus to AC would just be stupidly game warping. Seriously don't do this. Doing this for dueling would be less crazy, but still a pretty powerful boost to fighters. [/QUOTE]
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