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Brand new DM to 5E and many concerns...
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<blockquote data-quote="Dausuul" data-source="post: 7521090" data-attributes="member: 58197"><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span>I don't get it. The way it works in 5E was exactly the way it worked in Basic, 1E, 2E, and 3E. Literally the only edition that did things differently is the one you skipped. So... why does it now feel like a video game where it didn't before?</p><p></p><p></p><p>Spells are balanced for PCs to use against monsters. If you give those spells to monsters to use on PCs, it's on you to consider the consequences. As a rule, PCs deal more damage but have fewer hit points than monsters.</p><p></p><p>There <em>are</em> balance issues in 5E, but they are not obvious on casual inspection. The biggest issue I have found is the aforementioned encounter-per-day problem. If the party only faces 1-2 encounters in a day, it heavily favors the classes that regain resources on a long rest (i.e., non-warlock spellcasters). My group has been experimenting with solutions, and so far the best we've found is to reduce short rests to 1 minute but only allow two per day.</p><p></p><p>Other issues include certain feats (Great Weapon Master, Sharpshooter, Polearm Master) and multiclass combos (mostly involving warlocks) which can be exploited if you know what you're doing. And some classes are on the weaker side, particularly ranger, sorcerer, and monk. All of that said, however, 5E is far more balanced than any other edition except 4E.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7521090, member: 58197"] [FONT=Verdana][/FONT][FONT=Verdana] [/FONT]I don't get it. The way it works in 5E was exactly the way it worked in Basic, 1E, 2E, and 3E. Literally the only edition that did things differently is the one you skipped. So... why does it now feel like a video game where it didn't before? Spells are balanced for PCs to use against monsters. If you give those spells to monsters to use on PCs, it's on you to consider the consequences. As a rule, PCs deal more damage but have fewer hit points than monsters. There [I]are[/I] balance issues in 5E, but they are not obvious on casual inspection. The biggest issue I have found is the aforementioned encounter-per-day problem. If the party only faces 1-2 encounters in a day, it heavily favors the classes that regain resources on a long rest (i.e., non-warlock spellcasters). My group has been experimenting with solutions, and so far the best we've found is to reduce short rests to 1 minute but only allow two per day. Other issues include certain feats (Great Weapon Master, Sharpshooter, Polearm Master) and multiclass combos (mostly involving warlocks) which can be exploited if you know what you're doing. And some classes are on the weaker side, particularly ranger, sorcerer, and monk. All of that said, however, 5E is far more balanced than any other edition except 4E. [/QUOTE]
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