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Brand new DM to 5E and many concerns...
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<blockquote data-quote="dave2008" data-source="post: 7521137" data-attributes="member: 83242"><p>I have some suggestions we use in one of my groups, since you mentioned AC as DR and you seem to like "grittier" combat. FYI, this is based in part on actual play experience that monsters actually have to few hit points - despite your gut reaction.</p><p></p><p>Everything is the same with the following additions:</p><p></p><p>1) Bloodied hit points (semi taken from 4e). Each creature and PC gets bloodied hit points. This is based on size, str, & con and doesn't change as you level (you can increase it by taken a feat). Once you have used up your HP, you remove damage from your BHP. Once your BHP reach 0 you die (no death saving throws). You also take damage to your BHP on a critical hit. So a crit from a heavy hitter is always very dangerous. BHP represents actual bodily damage. HP (figured normally) is all stamina, luck, etc. and never represents serious damage. HP can be recovered normally, BHP recovers at 1 HP per week of rest (or by magic or by healers kit).</p><p></p><p>2) AC as DR. AC is figured and used normally. However, armor also has DR. Take the armors AC and subtract 10. That is the DR value of the armor. However, the DR is only used when you take BHP damage (as that is the only time you are actually "hit"). So if a hit would reduce your BHP (because you are out of HP or it was a crit), then that damage is first reduced by your DR.</p><p></p><p>It works well for out group.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7521137, member: 83242"] I have some suggestions we use in one of my groups, since you mentioned AC as DR and you seem to like "grittier" combat. FYI, this is based in part on actual play experience that monsters actually have to few hit points - despite your gut reaction. Everything is the same with the following additions: 1) Bloodied hit points (semi taken from 4e). Each creature and PC gets bloodied hit points. This is based on size, str, & con and doesn't change as you level (you can increase it by taken a feat). Once you have used up your HP, you remove damage from your BHP. Once your BHP reach 0 you die (no death saving throws). You also take damage to your BHP on a critical hit. So a crit from a heavy hitter is always very dangerous. BHP represents actual bodily damage. HP (figured normally) is all stamina, luck, etc. and never represents serious damage. HP can be recovered normally, BHP recovers at 1 HP per week of rest (or by magic or by healers kit). 2) AC as DR. AC is figured and used normally. However, armor also has DR. Take the armors AC and subtract 10. That is the DR value of the armor. However, the DR is only used when you take BHP damage (as that is the only time you are actually "hit"). So if a hit would reduce your BHP (because you are out of HP or it was a crit), then that damage is first reduced by your DR. It works well for out group. [/QUOTE]
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