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Brand new DM to 5E and many concerns...
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<blockquote data-quote="Sword of Spirit" data-source="post: 7523673" data-attributes="member: 6677017"><p>When it comes to the oddity of fighters and wizards having the same class based attack bonus to proficient weapons...</p><p></p><p>It's one of those things that initially sounds weird and undesirable, but eventually you forget all about that because of how well it works in practice.</p><p></p><p>A similar mechanical change was when 3e came out with its simplified cyclical initiative. Despite the decrease in workload it provided, it seemed unrealistic and wrong. But then after actually running it the gains just more than made up for the losses, and going back to 20th century style initiative where you have a declaration phase and then a resolution phase, with all the problems that causes, just seems completely undesirable. (Most other games that had a declaration phase followed D&D in dropping it afterwards, because the benefits were clear.)</p><p></p><p>One thing that helps conceptually is to remember that the 5e rules specify that your ability scores represent not only raw capability, but training in using things relevant to it. So when your fighter is (presumably) increasing his Strength score, he's actually training to be more accurate with his weapons, while the wizard isn't.</p><p></p><p>Along with that, one can make a paradigm adjustment that training isn't primarily about making an attack more accurate. Most of the time when someone tries to hit someone they don't whiff and get nothing but air. Or if they do, training doesn't make as big of a deal to it as natural agility does. (See previous paragraph for the minor benefit from focused training.) Rather, training helps you do things like attack faster (fighter's unmatched Extra Attacks) or more effectively (more damage from things like Fighting Styles and Improved Critical), or pull off other neat tricks (Battle Master maneuvers). It's as good of a fantasy way of looking at it as saying that training primarily increases accuracy.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7523673, member: 6677017"] When it comes to the oddity of fighters and wizards having the same class based attack bonus to proficient weapons... It's one of those things that initially sounds weird and undesirable, but eventually you forget all about that because of how well it works in practice. A similar mechanical change was when 3e came out with its simplified cyclical initiative. Despite the decrease in workload it provided, it seemed unrealistic and wrong. But then after actually running it the gains just more than made up for the losses, and going back to 20th century style initiative where you have a declaration phase and then a resolution phase, with all the problems that causes, just seems completely undesirable. (Most other games that had a declaration phase followed D&D in dropping it afterwards, because the benefits were clear.) One thing that helps conceptually is to remember that the 5e rules specify that your ability scores represent not only raw capability, but training in using things relevant to it. So when your fighter is (presumably) increasing his Strength score, he's actually training to be more accurate with his weapons, while the wizard isn't. Along with that, one can make a paradigm adjustment that training isn't primarily about making an attack more accurate. Most of the time when someone tries to hit someone they don't whiff and get nothing but air. Or if they do, training doesn't make as big of a deal to it as natural agility does. (See previous paragraph for the minor benefit from focused training.) Rather, training helps you do things like attack faster (fighter's unmatched Extra Attacks) or more effectively (more damage from things like Fighting Styles and Improved Critical), or pull off other neat tricks (Battle Master maneuvers). It's as good of a fantasy way of looking at it as saying that training primarily increases accuracy. [/QUOTE]
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