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Brand new to C&C; Questions about Multi-classing Rules
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<blockquote data-quote="Warunsun" data-source="post: 6262701" data-attributes="member: 6688054"><p>Hello everyone.</p><p></p><p>My group is brand new to <em>Castles & Crusades</em> but I personally have been wanting to try this game for a long time. We just received from the Troll Lord our <em>Player's Handbooks</em> (fifth printing). Our group had had experience with playing both <em>AD&D</em> 1e & 2e but it has been a long while ago. While <em>Castles & Crusades</em> definitely isn't <em>AD&D</em> it does have that old school feel. In the back of the fifth printing of the <em>Player's Handbook</em> are rules for multi-classing.</p><p></p><p>My main question concerns armor restrictions.</p><p></p><p></p><p>Rangers, rogues, assassins, barbarians, and druids are specifically called out with armor penalties to certain class abilities. Also in the main class sections for Wizards and Illusionists it mentions that they can't cast spells while wearing armor.</p><p></p><p>However, in the same Multi-class appendix under <strong>Class & 1/2</strong> it says</p><p></p><p>and</p><p></p><p></p><p>This information is all highly contradictory. If a traditional multi-classed Rogue/Illusionist paying full experience for both classes plus the extra can't cast spells in armor why would an Illusionist with 1/2 Rogue levels be allowed to and a Rogue with 1/2 Illusionist levels not be allowed to?</p><p></p><p>Anyone have any pointers, errata, suggestions?</p><p></p><p>I checked my old first edition books and it is certainly clear that Fighter/Magic-Users and Fighter/Illusionists can wear armor and cast spells in 1E AD&D. However, when I looked at my old second edition AD&D books it says the opposite: in 2E AD&D you couldn't do it.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Warunsun, post: 6262701, member: 6688054"] Hello everyone. My group is brand new to [I]Castles & Crusades[/I] but I personally have been wanting to try this game for a long time. We just received from the Troll Lord our [I]Player's Handbooks[/I] (fifth printing). Our group had had experience with playing both [I]AD&D[/I] 1e & 2e but it has been a long while ago. While [I]Castles & Crusades[/I] definitely isn't [I]AD&D[/I] it does have that old school feel. In the back of the fifth printing of the [I]Player's Handbook[/I] are rules for multi-classing. My main question concerns armor restrictions. Rangers, rogues, assassins, barbarians, and druids are specifically called out with armor penalties to certain class abilities. Also in the main class sections for Wizards and Illusionists it mentions that they can't cast spells while wearing armor. However, in the same Multi-class appendix under [B]Class & 1/2[/B] it says and This information is all highly contradictory. If a traditional multi-classed Rogue/Illusionist paying full experience for both classes plus the extra can't cast spells in armor why would an Illusionist with 1/2 Rogue levels be allowed to and a Rogue with 1/2 Illusionist levels not be allowed to? Anyone have any pointers, errata, suggestions? I checked my old first edition books and it is certainly clear that Fighter/Magic-Users and Fighter/Illusionists can wear armor and cast spells in 1E AD&D. However, when I looked at my old second edition AD&D books it says the opposite: in 2E AD&D you couldn't do it. Thanks. [/QUOTE]
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