Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Brand new to C&C; Questions about Multi-classing Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Troll Lord" data-source="post: 6265057" data-attributes="member: 1163"><p>What yer looking at here are two different sets of rules for having the abilities of two classes, 1) the traditional multi-class and 2) class and a half. class and a half is a new idea, and is not, strictly speaking, multi-class. </p><p></p><p>the notion of class and a half is to have a character with the full abilities of a single class (the principle class) and some or all of the abilities of another class (the supporting class) at a lesser degree of skill. the character has more than one class but less than two, hence, class and a half. most of the time, the character would be played as a single class character of his principle class, but would have the abilities of the second class to support the first. think of fighter combined with wizard. in traditional m-c, he would be a fighter-wizard, depending on the skills of both classes equally. </p><p></p><p>with class and a half he would be either a wizard <u>supporting</u> a fighter or a wizard <u>supported by</u> fighter. in the first case, the character is really a fighter who can cast a few wizard spells, and would most likely use those spells which boost his fighting abilities, such as <em>shield</em> or <em>enhance attribute</em>. he's not meant to be throwing fireballs or hold person. in the second example, the character is a wizard who can use sword and shield and armor, so that when he runs out of spells, he's not entirely useless or defenseless. he wouldn't start out fighting in melee, but might finish that way.</p><p></p><p>It would probably have been better for us to say this:</p><p></p><p>"A wizard or illusionist supported by an armor proficient class may cast spells while armored, however, any spells which allow a save are granted a bonus to the save equal to the base AC bonus of the spell-caster's armor. This principal also applies to druids who wear metal armor."</p><p></p><p>"An armor proficient class supported by a wizard or illusionist cannot cast spells which directly cause damage, or allow a save, while wearing armor. This principal applies to druids wearing metal armor."</p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="Troll Lord, post: 6265057, member: 1163"] What yer looking at here are two different sets of rules for having the abilities of two classes, 1) the traditional multi-class and 2) class and a half. class and a half is a new idea, and is not, strictly speaking, multi-class. the notion of class and a half is to have a character with the full abilities of a single class (the principle class) and some or all of the abilities of another class (the supporting class) at a lesser degree of skill. the character has more than one class but less than two, hence, class and a half. most of the time, the character would be played as a single class character of his principle class, but would have the abilities of the second class to support the first. think of fighter combined with wizard. in traditional m-c, he would be a fighter-wizard, depending on the skills of both classes equally. with class and a half he would be either a wizard [U]supporting[/U] a fighter or a wizard [U]supported by[/U] fighter. in the first case, the character is really a fighter who can cast a few wizard spells, and would most likely use those spells which boost his fighting abilities, such as [I]shield[/I] or [I]enhance attribute[/I]. he's not meant to be throwing fireballs or hold person. in the second example, the character is a wizard who can use sword and shield and armor, so that when he runs out of spells, he's not entirely useless or defenseless. he wouldn't start out fighting in melee, but might finish that way. It would probably have been better for us to say this: "A wizard or illusionist supported by an armor proficient class may cast spells while armored, however, any spells which allow a save are granted a bonus to the save equal to the base AC bonus of the spell-caster's armor. This principal also applies to druids who wear metal armor." "An armor proficient class supported by a wizard or illusionist cannot cast spells which directly cause damage, or allow a save, while wearing armor. This principal applies to druids wearing metal armor." Mark [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Brand new to C&C; Questions about Multi-classing Rules
Top