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<blockquote data-quote="Jester David" data-source="post: 6783723" data-attributes="member: 37579"><p>This is a large assumption. I think it's safe to assume they know how inflation works. They should look at both numbers. In fact, I believe when Mearls said 5e had a stronger launch than 3e he directly referred to copies. Or, at the least, was vague regarding copies vs dollars. </p><p></p><p></p><p>And while 3.0 had a lot more than the PHB, it wasn't a <em>lot</em> more. The three core books were spaced out as well and there were a handful of small adventures, a few tiny sourcebooks (under 100 pages and also black-and-white) and the psionic book. It was far from the book-a-month of 3.5e and 4e. </p><p></p><p></p><p>20% revenue seems average. 20% of $20 is $4 and 20% of $50 is $10. But this doesn't matter if we're talking about copies sold not dollars. </p><p></p><p></p><p>But you still haven't given any conclusive evidence. It's pretty much your belief, because for some reason you want 5e to be struggling... </p><p></p><p>But it really doesn't matter.</p><p>Regarless to comparisons to 3.0, 5e sold incredibly well. It was on the NY Times bestseller list for a long time. It's continually been top the Amazon gaming list, and spent time near the top of the generic book list and not just the gaming list. It's almost certainly sold more copies than the Pathfinder Rulebook and the 2nd Edition PHB. And potentially close to the 3.5e PHB. It's in the top 4 editions sold regardless of how it compares to 1e, 3e, or BECMI (which is the real bar to beat). It's a success. </p><p></p><p>3.0e sold incredibly well. It was a phenomenon. It came out and revolutionized the RPG scene. While TSR was struggling at the time, D&D was still king. It had RPG competitors - such as Vampire- but it had a firm lock on the hearts and minds of its fanbase: they hadn't lost and alienated a third of their audience. Board games where not nearly as popular as they are now and video games were just becoming a thing. D&D had a lot less to fight against on all fronts. And game stores were flush with Magic the Gathering cash (and also more common and stronger businesses in general pre-Amazon.com) and willing to buy lots of copies of everything, especially RPG books from the same company, giving D&D a lot of presence. The economy in general was going strong. It was a very, very different time. </p><p>Just getting close is a triumph. </p><p></p><p></p><p>(This is a triumph.)</p></blockquote><p></p>
[QUOTE="Jester David, post: 6783723, member: 37579"] This is a large assumption. I think it's safe to assume they know how inflation works. They should look at both numbers. In fact, I believe when Mearls said 5e had a stronger launch than 3e he directly referred to copies. Or, at the least, was vague regarding copies vs dollars. And while 3.0 had a lot more than the PHB, it wasn't a [I]lot[/I] more. The three core books were spaced out as well and there were a handful of small adventures, a few tiny sourcebooks (under 100 pages and also black-and-white) and the psionic book. It was far from the book-a-month of 3.5e and 4e. 20% revenue seems average. 20% of $20 is $4 and 20% of $50 is $10. But this doesn't matter if we're talking about copies sold not dollars. But you still haven't given any conclusive evidence. It's pretty much your belief, because for some reason you want 5e to be struggling... But it really doesn't matter. Regarless to comparisons to 3.0, 5e sold incredibly well. It was on the NY Times bestseller list for a long time. It's continually been top the Amazon gaming list, and spent time near the top of the generic book list and not just the gaming list. It's almost certainly sold more copies than the Pathfinder Rulebook and the 2nd Edition PHB. And potentially close to the 3.5e PHB. It's in the top 4 editions sold regardless of how it compares to 1e, 3e, or BECMI (which is the real bar to beat). It's a success. 3.0e sold incredibly well. It was a phenomenon. It came out and revolutionized the RPG scene. While TSR was struggling at the time, D&D was still king. It had RPG competitors - such as Vampire- but it had a firm lock on the hearts and minds of its fanbase: they hadn't lost and alienated a third of their audience. Board games where not nearly as popular as they are now and video games were just becoming a thing. D&D had a lot less to fight against on all fronts. And game stores were flush with Magic the Gathering cash (and also more common and stronger businesses in general pre-Amazon.com) and willing to buy lots of copies of everything, especially RPG books from the same company, giving D&D a lot of presence. The economy in general was going strong. It was a very, very different time. Just getting close is a triumph. (This is a triumph.) [/QUOTE]
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