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Branstorming for ENnies 2003 -- improvements, changes, etc
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<blockquote data-quote="FDP Mike" data-source="post: 305288" data-attributes="member: 325"><p><strong>Exactly!</strong></p><p></p><p></p><p></p><p>I do not speak for all the guys at FDP, but . . . this is so far the <strong><em>best</em></strong> idea that I've seen presented in this thread. In fact, I think that this idea is so good, its simplicity is rather beautiful.</p><p></p><p>Personally, I agree wholeheartedly with Clark -- and I've been saying as much to the other FDP guys since the nominations came out. Set aside WotC's economic advantages (distribution, number of employees, and so forth), and we see that it does not truly function as a "d20 company" in terms of needing to follow the OGL and/or the d20STL. True, WotC did give us the SRD and thus this entire renaissance in RPGs. Yet unlike Necromancer Games or Fiery Dragon Productions or Sword & Sorcery Studio or AEG or FFG or Mystic Eye Games or Ambient and so on, WotC is not <em>required</em> to make any content in its products "open." It's not a bad thing if WotC (or Kenzer or ArtHaus) needs to include open content in a product to be considered for the ENnies; instead, WotC must compete with the rest of us in a more equal way.</p><p></p><p>Perhaps as the company responsible for giving us the SRD and the opportunity to have all of these d20 companies contributing to the hobby in such fabulous ways, WotC could take more of a "supporter" position with regard to the ENnies -- as Eric suggests, sponsoring the ENnies as opposed to participating in them directly. This position could in fact give the ENnies a whole different sort of "legitimacy."</p><p></p><p>I think that the entire nomination and voting process is just fine; nothing really needs to be changed there. Keeping the ENnies as fan-voted awards is <em>essential</em>: third-party d20 publishers are on the whole "regular" gamers who have made the commitment to produce gaming products (as opposed simply to gaming all the time . . . I mean, c'mon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), not "industry professionals" for whom the hobby is also a livelihood. ENWorld really is the tie that binds d20 publishers with gamers in a way that WotC's site, for instance, never could.</p><p></p><p>With regard to a "Best Editor" award, I honestly find such a category extremely difficult to judge unless everyone understands what "editing" a gaming product means. Most folks will focus on what amounts to proofreading -- i.e., primarily, making sure that the text is clean and readable. A lot more "behind the scenes" work goes on in editing, however, much of that work shading into areas of development and design at times -- i.e., suggesting rules clarifications or story/plot modifications, clearing up details, and more. At times, depending on the company, where the designer/writer ends and the editor begins can become a blurry line. Also, sometimes stuff happens in the production phase over which an editor has no control, but which can now and then reflect upon him or her. Whatever the case, I think the focus should be on the designers, developers/producers, and artists who do all of the "creative" slugwork -- not the folks who come in at the end and tidy everything up so that it looks nice when people come to visit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I just want to thank the five judges for all of their hard work and to congratulate them on presenting us with a truly excellent selection of nominees. Also, Morrus and everyone else involved in the ENnies should be congratulated and toasted heartily. Who knows, maybe now we've started another significant GenCon tradition that will stay with us for a long while.</p><p></p><p>There's so much more to respond to in this thread, but I want to go and read more of my brand spanking new <em>The Lord of the Rings Roleplaying Game</em> core book . . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="FDP Mike, post: 305288, member: 325"] [b]Exactly![/b] I do not speak for all the guys at FDP, but . . . this is so far the [b][i]best[/i][/b] idea that I've seen presented in this thread. In fact, I think that this idea is so good, its simplicity is rather beautiful. Personally, I agree wholeheartedly with Clark -- and I've been saying as much to the other FDP guys since the nominations came out. Set aside WotC's economic advantages (distribution, number of employees, and so forth), and we see that it does not truly function as a "d20 company" in terms of needing to follow the OGL and/or the d20STL. True, WotC did give us the SRD and thus this entire renaissance in RPGs. Yet unlike Necromancer Games or Fiery Dragon Productions or Sword & Sorcery Studio or AEG or FFG or Mystic Eye Games or Ambient and so on, WotC is not [i]required[/i] to make any content in its products "open." It's not a bad thing if WotC (or Kenzer or ArtHaus) needs to include open content in a product to be considered for the ENnies; instead, WotC must compete with the rest of us in a more equal way. Perhaps as the company responsible for giving us the SRD and the opportunity to have all of these d20 companies contributing to the hobby in such fabulous ways, WotC could take more of a "supporter" position with regard to the ENnies -- as Eric suggests, sponsoring the ENnies as opposed to participating in them directly. This position could in fact give the ENnies a whole different sort of "legitimacy." I think that the entire nomination and voting process is just fine; nothing really needs to be changed there. Keeping the ENnies as fan-voted awards is [i]essential[/i]: third-party d20 publishers are on the whole "regular" gamers who have made the commitment to produce gaming products (as opposed simply to gaming all the time . . . I mean, c'mon! :) ), not "industry professionals" for whom the hobby is also a livelihood. ENWorld really is the tie that binds d20 publishers with gamers in a way that WotC's site, for instance, never could. With regard to a "Best Editor" award, I honestly find such a category extremely difficult to judge unless everyone understands what "editing" a gaming product means. Most folks will focus on what amounts to proofreading -- i.e., primarily, making sure that the text is clean and readable. A lot more "behind the scenes" work goes on in editing, however, much of that work shading into areas of development and design at times -- i.e., suggesting rules clarifications or story/plot modifications, clearing up details, and more. At times, depending on the company, where the designer/writer ends and the editor begins can become a blurry line. Also, sometimes stuff happens in the production phase over which an editor has no control, but which can now and then reflect upon him or her. Whatever the case, I think the focus should be on the designers, developers/producers, and artists who do all of the "creative" slugwork -- not the folks who come in at the end and tidy everything up so that it looks nice when people come to visit. :) I just want to thank the five judges for all of their hard work and to congratulate them on presenting us with a truly excellent selection of nominees. Also, Morrus and everyone else involved in the ENnies should be congratulated and toasted heartily. Who knows, maybe now we've started another significant GenCon tradition that will stay with us for a long while. There's so much more to respond to in this thread, but I want to go and read more of my brand spanking new [i]The Lord of the Rings Roleplaying Game[/i] core book . . . . :D [/QUOTE]
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