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Branstorming for ENnies 2003 -- improvements, changes, etc
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<blockquote data-quote="Khan the Warlord" data-source="post: 314557" data-attributes="member: 983"><p><strong></strong></p><p><strong></strong></p><p><strong>After giving OA a second look, I can easily see why the judges picked it as one of the nominations. It has been said already why it won Best Setting: it is truly a good work and the recognition and history of WotC were just too much for any other campaign world to tackle and win against.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>No offense intended dear Nightfall, but its fairly obvious that you didn't really comb through OA if you never saw "one freaking map". OA is LITTERED with maps throughout the last few chapters; granted, I don't think there are any full world-maps available in it, but there are many maps.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Once again, I don't think you've really given OA a good read-over. Re-read chapter 11 (beginning on page 207) and you'll find a detailed history, timeline, discussion as to the philosophy of the Celestial Order, full descriptions on the Empire of Rokugan and the various clans (including "population" that you say isn't there), and even adventure hooks for each clan and major location. </strong></p><p><strong></strong></p><p><strong>As a side note, also be sure to read Chapter 10: Campaign Design and Chapter 12: The Shadowlands, for more examples of James Wyatt detailing the world itself, as opposed to the earlier chapters that mainly focused on game mechanics and conversions (but they DO have quite a bit of campaign material hidden within them all).</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Well, hopefully you agree that the evidence I presented here disputes your claims that OA wasn't worthy of being considered an actual campaign setting.</strong></p><p><strong></strong></p><p><strong>Now don't get me wrong; I initially thought the same as you and others concerning OA not being worthy of that nomination, but in re-reading the book, I've found one thing to be true: the judges actually READ the book and the majority of us didn't.</strong></p></blockquote><p></p>
[QUOTE="Khan the Warlord, post: 314557, member: 983"] [B] After giving OA a second look, I can easily see why the judges picked it as one of the nominations. It has been said already why it won Best Setting: it is truly a good work and the recognition and history of WotC were just too much for any other campaign world to tackle and win against. No offense intended dear Nightfall, but its fairly obvious that you didn't really comb through OA if you never saw "one freaking map". OA is LITTERED with maps throughout the last few chapters; granted, I don't think there are any full world-maps available in it, but there are many maps. Once again, I don't think you've really given OA a good read-over. Re-read chapter 11 (beginning on page 207) and you'll find a detailed history, timeline, discussion as to the philosophy of the Celestial Order, full descriptions on the Empire of Rokugan and the various clans (including "population" that you say isn't there), and even adventure hooks for each clan and major location. As a side note, also be sure to read Chapter 10: Campaign Design and Chapter 12: The Shadowlands, for more examples of James Wyatt detailing the world itself, as opposed to the earlier chapters that mainly focused on game mechanics and conversions (but they DO have quite a bit of campaign material hidden within them all). Well, hopefully you agree that the evidence I presented here disputes your claims that OA wasn't worthy of being considered an actual campaign setting. Now don't get me wrong; I initially thought the same as you and others concerning OA not being worthy of that nomination, but in re-reading the book, I've found one thing to be true: the judges actually READ the book and the majority of us didn't.[/b] [/QUOTE]
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