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Brass knuckles question
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<blockquote data-quote="Daniel Runge" data-source="post: 6285711" data-attributes="member: 6775372"><p>I've been making a custom inventory list for the campaign I will be running with some new players, (mainly for simplification and reducing the options but still keeping the relevant stuff) and I was looking through the various lists on d20pfsrd when I came across the brass knuckles.</p><p></p><p>Fortunately 1 of the books I actually own for myself is the APG (Advanced Player's Guide), so I looked it up to see what difference there was between the 2 versions.</p><p>In the APG, a monk could deal his increased unarmed strike damage with the brass knuckles, and so I assume you could enchant them and as such get a slightly easier way to overcome DR than otherwise? Pricewise, it seems to be a cheaper option than the amulet of mighty fists.</p><p>On that note - what book is the amulet of mighty fists from?</p><p></p><p>Also Gauntlets - They are identical to brass knuckles on every aspect except for 4; the monk damage (on the old knuckles), the grouping (the new knuckles are not unarmed but rather light), the knuckles have a clause about casting while wearing them (The gauntlets do not), and the price(1 gp on knuckles, 2 on the gauntlets).</p><p></p><p>So my question is: "Should I include the new version of the brass knuckles, or the old? And why."</p><p>I wish to know a few of the potential balance issues, or if someone knows why they changed the knucles in the first place.</p><p></p><p>In the first place, why do we have these new brass knuckles when we have the gauntlets? Monks can deal lethal damage with their unarmed strikes by default, so no need to use the knuckles for flurry (they are monk weapons), and no one else needs to use the knuckles, with access to the gauntlets, which have no clause about casting while wearing them.</p><p></p><p>looking forward to your replies</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Daniel Runge, post: 6285711, member: 6775372"] I've been making a custom inventory list for the campaign I will be running with some new players, (mainly for simplification and reducing the options but still keeping the relevant stuff) and I was looking through the various lists on d20pfsrd when I came across the brass knuckles. Fortunately 1 of the books I actually own for myself is the APG (Advanced Player's Guide), so I looked it up to see what difference there was between the 2 versions. In the APG, a monk could deal his increased unarmed strike damage with the brass knuckles, and so I assume you could enchant them and as such get a slightly easier way to overcome DR than otherwise? Pricewise, it seems to be a cheaper option than the amulet of mighty fists. On that note - what book is the amulet of mighty fists from? Also Gauntlets - They are identical to brass knuckles on every aspect except for 4; the monk damage (on the old knuckles), the grouping (the new knuckles are not unarmed but rather light), the knuckles have a clause about casting while wearing them (The gauntlets do not), and the price(1 gp on knuckles, 2 on the gauntlets). So my question is: "Should I include the new version of the brass knuckles, or the old? And why." I wish to know a few of the potential balance issues, or if someone knows why they changed the knucles in the first place. In the first place, why do we have these new brass knuckles when we have the gauntlets? Monks can deal lethal damage with their unarmed strikes by default, so no need to use the knuckles for flurry (they are monk weapons), and no one else needs to use the knuckles, with access to the gauntlets, which have no clause about casting while wearing them. looking forward to your replies Daniel [/QUOTE]
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