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*Dungeons & Dragons
Bravely running away
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<blockquote data-quote="CreamCloud0" data-source="post: 9465502" data-attributes="member: 7034710"><p>personally i'd skip anything about speeds and distance while running and instead just have the party declare they're Trying To Escape at the start of the round, which then immediately transitions to something similar to this kind of resolution, everyone can individually attempt a check to outrun(athletics) or hide(stealth) on their turn in the iniative, or take another action to try help or hinder an ally or enemy's contested skill check to prevent them achieving that, as players pass their outrun/hide checks they get phased out of iniative.</p><p></p><p>this also incoporates the idea of players needing to 'loose something' for running away as they expend abilities to improve their odds of escaping.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9465502, member: 7034710"] personally i'd skip anything about speeds and distance while running and instead just have the party declare they're Trying To Escape at the start of the round, which then immediately transitions to something similar to this kind of resolution, everyone can individually attempt a check to outrun(athletics) or hide(stealth) on their turn in the iniative, or take another action to try help or hinder an ally or enemy's contested skill check to prevent them achieving that, as players pass their outrun/hide checks they get phased out of iniative. this also incoporates the idea of players needing to 'loose something' for running away as they expend abilities to improve their odds of escaping. [/QUOTE]
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Bravely running away
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