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*Pathfinder & Starfinder
Bravo base class
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<blockquote data-quote="Celebrim" data-source="post: 4690427" data-attributes="member: 4937"><p>Haven't seen the movie, so can't comment on your example. Since I would think of Achilles as an iconic fighter, I'm not certain how I'd differentiate iconic bravo's from iconic fighters. The closest I can get to what you seem to be going for is the iconic figure of the foolish or comic samurii (often a peasant feigning noble birth) whose antic disposition and wild attacks bely his deadliness and who serves as inspiration for the samurii troop. (For example, Kikuchiyo from 'Seven Samurai').</p><p></p><p></p><p></p><p>Is it? You've kinda hit upon a particular sore spot for me, in that druid is one of my least favorite base classes. I much prefer a more generic 'shaman' class that is cross-cultural, and to use feats or class features to work the base class into a particular idea of the more generic 'shaman'.</p><p></p><p></p><p></p><p>I don't agree. The manuevers normally require at least an attack action. Between 'Spontaneous Tactician' and 'Sudden Tactics', you've got a third level character with access to 'Improved Feint', 'Improved Overrun', 'Improved Sunder', and 'Improved Disarm' - and he gets to make an extra attack action almost as if he's hasted. The fact that they don't deal damage directly doesn't negate this fact. And things get alot sicker when you combine them with feats or abilities that do let the manuevers do damage. For example, combined with 'Improved Trip', the 6th level Bravo could charge an opponent, trip the opponent for free, make a follow up attack that does Bravo bonus damage (+1d8+Int), and then make a regular attack that also does Bravo bonus damage (+1d8+Int). It would be almost like charging and getting two hits that both deal criticals. And the foe is also prone, which means it can't respond with a full attack action.</p><p></p><p></p><p></p><p>I got that part. What I mean is that it should be specified as bonus damage (thus not subject to multipliers if you critical) and you should make it clear just how often you add that int bonus. 'Per die' is vague: +int damage per attack (so Tactical strike +3d8, with int 20 would do +3d8+5)</p><p>, or +int damage per level of 'Tactical Strike' (so Tactical strike +3d8, with int 20 would do +3d8+15), or does 'per die' mean to every die you throw when calculating damage so a two-handed sword is clearly better than a battle axe and sneak attack just rocks in combination with tactical strike?</p><p></p><p></p><p></p><p>Freedom of movement grants multiple immunities (to paralyzation, to grappling, etc.). I dislike immunities to begin with, much less one effect that grants multiple ones. If you only want to make difficult terrain easier to deal with, say exactly what you mean. And whatever you do, I prefer even a very large bonus (+10?, +20?) to a flat immunity.</p><p></p><p></p><p></p><p>Until 'Master Tactician' comes along at 20th level, I'm not sure that at higher levels it wouldn't be too weak. It suffers from much the same problems as a high level rogue, in that you have to be pretty optimized to hit the AC of a CR equivalent foe at higher levels, plus it has much fewer skill points and nothing quite so grossly effective as a high level rogues sneak attack (+10d6 damage). </p><p></p><p>However, if 'Inspiration' also effects the Bravo himself (I'm not clear on that), then he effectively has full BAB progression already and he's fine.</p><p></p><p>At present, I see it primarily as a dip class for certain fighter builds, who'll take three levels of the class to get the awesome power of 'Spontaneous Tactician'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4690427, member: 4937"] Haven't seen the movie, so can't comment on your example. Since I would think of Achilles as an iconic fighter, I'm not certain how I'd differentiate iconic bravo's from iconic fighters. The closest I can get to what you seem to be going for is the iconic figure of the foolish or comic samurii (often a peasant feigning noble birth) whose antic disposition and wild attacks bely his deadliness and who serves as inspiration for the samurii troop. (For example, Kikuchiyo from 'Seven Samurai'). Is it? You've kinda hit upon a particular sore spot for me, in that druid is one of my least favorite base classes. I much prefer a more generic 'shaman' class that is cross-cultural, and to use feats or class features to work the base class into a particular idea of the more generic 'shaman'. I don't agree. The manuevers normally require at least an attack action. Between 'Spontaneous Tactician' and 'Sudden Tactics', you've got a third level character with access to 'Improved Feint', 'Improved Overrun', 'Improved Sunder', and 'Improved Disarm' - and he gets to make an extra attack action almost as if he's hasted. The fact that they don't deal damage directly doesn't negate this fact. And things get alot sicker when you combine them with feats or abilities that do let the manuevers do damage. For example, combined with 'Improved Trip', the 6th level Bravo could charge an opponent, trip the opponent for free, make a follow up attack that does Bravo bonus damage (+1d8+Int), and then make a regular attack that also does Bravo bonus damage (+1d8+Int). It would be almost like charging and getting two hits that both deal criticals. And the foe is also prone, which means it can't respond with a full attack action. I got that part. What I mean is that it should be specified as bonus damage (thus not subject to multipliers if you critical) and you should make it clear just how often you add that int bonus. 'Per die' is vague: +int damage per attack (so Tactical strike +3d8, with int 20 would do +3d8+5) , or +int damage per level of 'Tactical Strike' (so Tactical strike +3d8, with int 20 would do +3d8+15), or does 'per die' mean to every die you throw when calculating damage so a two-handed sword is clearly better than a battle axe and sneak attack just rocks in combination with tactical strike? Freedom of movement grants multiple immunities (to paralyzation, to grappling, etc.). I dislike immunities to begin with, much less one effect that grants multiple ones. If you only want to make difficult terrain easier to deal with, say exactly what you mean. And whatever you do, I prefer even a very large bonus (+10?, +20?) to a flat immunity. Until 'Master Tactician' comes along at 20th level, I'm not sure that at higher levels it wouldn't be too weak. It suffers from much the same problems as a high level rogue, in that you have to be pretty optimized to hit the AC of a CR equivalent foe at higher levels, plus it has much fewer skill points and nothing quite so grossly effective as a high level rogues sneak attack (+10d6 damage). However, if 'Inspiration' also effects the Bravo himself (I'm not clear on that), then he effectively has full BAB progression already and he's fine. At present, I see it primarily as a dip class for certain fighter builds, who'll take three levels of the class to get the awesome power of 'Spontaneous Tactician'. [/QUOTE]
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