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General Tabletop Discussion
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Brawler is out. What subclass should replace it?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9188664" data-attributes="member: 7040132"><p>I hear you. High-level Fighters can already reliably get 9 or 10 attacks in a round with Action Surge, whether they use a dagger or a greatsword. That's already Death by 1/100th of a Thousand Cuts. It shouldn't be easy to have your dagger deal as much damage per hit as a greatsword, otherwise what is the point of them being different?</p><p></p><p>Even if we went the way of the Monk for a "Quickblade" dagger-using subclass, Monks only get 4 or 5 attacks in a round, even with Flurry. But those attacks will likely go back to dealing scaling Monk Weapon damage, which is more than the 1d4 a fighter would get.</p><p></p><p>I think a "Quickblade" subclass would need to focus on other technical enhancements and abilities that thematically fit light weapons, rather than just get more attacks. But that can already be created by a player invests in the feats and fighting styles that enhance Two-Weapon Fighting and Thrown Weapons. The designers wouldn't really want to grant or recreate those feats and features as class abilities, would they? What else is left?</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9188664, member: 7040132"] I hear you. High-level Fighters can already reliably get 9 or 10 attacks in a round with Action Surge, whether they use a dagger or a greatsword. That's already Death by 1/100th of a Thousand Cuts. It shouldn't be easy to have your dagger deal as much damage per hit as a greatsword, otherwise what is the point of them being different? Even if we went the way of the Monk for a "Quickblade" dagger-using subclass, Monks only get 4 or 5 attacks in a round, even with Flurry. But those attacks will likely go back to dealing scaling Monk Weapon damage, which is more than the 1d4 a fighter would get. I think a "Quickblade" subclass would need to focus on other technical enhancements and abilities that thematically fit light weapons, rather than just get more attacks. But that can already be created by a player invests in the feats and fighting styles that enhance Two-Weapon Fighting and Thrown Weapons. The designers wouldn't really want to grant or recreate those feats and features as class abilities, would they? What else is left? [/QUOTE]
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Brawler is out. What subclass should replace it?
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