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Brawler is out. What subclass should replace it?
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<blockquote data-quote="Kurotowa" data-source="post: 9188848" data-attributes="member: 27957"><p>Which is what makes it a potential trap option. Sorry, let me expand on the "Dread Pirate" bit.</p><p></p><p>Back in 3e there was a Prestige Class for Rogues called Dread Pirate that was heavily focused on captaining a ship. Not exclusively, but that's where a decent amount of its investment was. I was in a campaign where one player decided they wanted to be a Dread Pirate. And Prestige Classes being what they were, that was something you had to build towards from 1st Level, and you weren't likely to qualify for anything else if you changed your mind. The campaign went for a couple years, and they did indeed become a Dread Pirate, and not <em>once</em> in the entire campaign did we come within sight of the ocean.</p><p></p><p>So for me, "Dread Pirate" is my go-to example for over specialized character options that look cool on paper but are trap picks if the campaign isn't exactly right for them. Which might be okay if your group always plays the same sort of campaigns, or if the player and the DM have really good communication skills. But a lot of times it can sucker players into picking something that will leave them frustrated that their character never gets to do the things they're best at.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9188848, member: 27957"] Which is what makes it a potential trap option. Sorry, let me expand on the "Dread Pirate" bit. Back in 3e there was a Prestige Class for Rogues called Dread Pirate that was heavily focused on captaining a ship. Not exclusively, but that's where a decent amount of its investment was. I was in a campaign where one player decided they wanted to be a Dread Pirate. And Prestige Classes being what they were, that was something you had to build towards from 1st Level, and you weren't likely to qualify for anything else if you changed your mind. The campaign went for a couple years, and they did indeed become a Dread Pirate, and not [I]once[/I] in the entire campaign did we come within sight of the ocean. So for me, "Dread Pirate" is my go-to example for over specialized character options that look cool on paper but are trap picks if the campaign isn't exactly right for them. Which might be okay if your group always plays the same sort of campaigns, or if the player and the DM have really good communication skills. But a lot of times it can sucker players into picking something that will leave them frustrated that their character never gets to do the things they're best at. [/QUOTE]
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Brawler is out. What subclass should replace it?
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