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Brawler is out. What subclass should replace it?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9188964" data-attributes="member: 7040132"><p>Death Blossom</p><p>While you are wielding a Light weapon in each of two hands, you may take an Action to attack many nearby enemies with each of those weapons. Make a single attack roll using your primary Light weapon, and compare it to the ACs of each of up to 8 creatures adjacent to you, dealing damage with that weapon. Then make a second attack roll using your secondary Light weapon against the same 8 creatures if they are still within reach, dealing damage with that weapon. </p><p></p><p>This basically gives you 2 attacks against each adjacent enemy. If you hit twice on an enemy you can deal 2d6+10 with two short swords? That's not too crazy.</p><p></p><p>I don't think the templating is very good. But I don't think it's broken as a moderate-level special attack.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9188964, member: 7040132"] Death Blossom While you are wielding a Light weapon in each of two hands, you may take an Action to attack many nearby enemies with each of those weapons. Make a single attack roll using your primary Light weapon, and compare it to the ACs of each of up to 8 creatures adjacent to you, dealing damage with that weapon. Then make a second attack roll using your secondary Light weapon against the same 8 creatures if they are still within reach, dealing damage with that weapon. This basically gives you 2 attacks against each adjacent enemy. If you hit twice on an enemy you can deal 2d6+10 with two short swords? That's not too crazy. I don't think the templating is very good. But I don't think it's broken as a moderate-level special attack. [/QUOTE]
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Brawler is out. What subclass should replace it?
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