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Brawler is out. What subclass should replace it?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9214803" data-attributes="member: 59057"><p>That exploit is as easily shut down by DM's as the bag of rats* and leveling up by cooking up an ant hill. </p><p></p><p>If there is no meaningful theeat, the DM can always say: roll initiative to see who is faster, but don't even think about recharging your abilities for that. </p><p></p><p>Designing a game around every possible exploit is a futile efford and harms the game. </p><p></p><p>My favourite example always was divine challenge of 4e paladins, where someone at a convention pre release used it on a dragon and just ran away for permanent disadvantage on attacks. </p><p>That caused the designers to add a few if clauses to the ability making it very user unfriendly. Only the latest rules update a few years later removed all that clauses because those were never relevant in normal games. </p><p></p><p>Other exmples are the futile effords to make hiding fool proof in 3e and 4e which was solved by 5e with the simple sentence: the DM decides if you can or cannot, which is how most tables handle it anyway. </p><p></p><p>*and then I allowed our warlock to sacrifice rats early in the moring to get their higher level hex going and recharge it with a short rest afterwards. Because it was a party that probably had more than raised an eyebrow if they found out who he was and what he did each day.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9214803, member: 59057"] That exploit is as easily shut down by DM's as the bag of rats* and leveling up by cooking up an ant hill. If there is no meaningful theeat, the DM can always say: roll initiative to see who is faster, but don't even think about recharging your abilities for that. Designing a game around every possible exploit is a futile efford and harms the game. My favourite example always was divine challenge of 4e paladins, where someone at a convention pre release used it on a dragon and just ran away for permanent disadvantage on attacks. That caused the designers to add a few if clauses to the ability making it very user unfriendly. Only the latest rules update a few years later removed all that clauses because those were never relevant in normal games. Other exmples are the futile effords to make hiding fool proof in 3e and 4e which was solved by 5e with the simple sentence: the DM decides if you can or cannot, which is how most tables handle it anyway. *and then I allowed our warlock to sacrifice rats early in the moring to get their higher level hex going and recharge it with a short rest afterwards. Because it was a party that probably had more than raised an eyebrow if they found out who he was and what he did each day. [/QUOTE]
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Brawler is out. What subclass should replace it?
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