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<blockquote data-quote="Janx" data-source="post: 5153127" data-attributes="member: 8835"><p>A map to the treasure (or dungeon map) would make sense to be cut up and seperated by the group of people who hid something there.</p><p></p><p>years later, the party comes across one piece of it on a guy, and might wonder what it means.</p><p></p><p>If they research his background, they find he was part of some unit or group, or they run into another guy, looking for the first (since he heard he was dead). Thus the chain supports itself.</p><p></p><p>If you want to do something different, I think you've got to work backwards from the source. Basically identify the treasure/location. Work out the facts or information that protect it, then place those facts in appropriate hiding places. One of which should be where the PCs can run into it.</p></blockquote><p></p>
[QUOTE="Janx, post: 5153127, member: 8835"] A map to the treasure (or dungeon map) would make sense to be cut up and seperated by the group of people who hid something there. years later, the party comes across one piece of it on a guy, and might wonder what it means. If they research his background, they find he was part of some unit or group, or they run into another guy, looking for the first (since he heard he was dead). Thus the chain supports itself. If you want to do something different, I think you've got to work backwards from the source. Basically identify the treasure/location. Work out the facts or information that protect it, then place those facts in appropriate hiding places. One of which should be where the PCs can run into it. [/QUOTE]
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