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<blockquote data-quote="Deset Gled" data-source="post: 5153173" data-attributes="member: 7808"><p>It may be simpler to use "breadcrumbing" with pieces of negative information instead of positive. Basically, the breadcrumbs don't tell you where to go or what to do, they tell you where not to go or what not to do.</p><p></p><p>For a very simple example, assume the party knows there is a legend of an ancient undergound city made of gold, and they are in the general area of where it was hidden. They can then learn that the lands to the north used to be a giant swamp until a recent dam dried it out, the town to the west has been digging countless wells of deeper and deeper depth since the swamp dried out to find more water (and have not found the city), and the forest to the east has a castle that was deserted because the tree roots there are so strong they could break through stone. This will gently push the adventurers to look for the city in the south.</p><p></p><p>This method also has the benefit of not requiring the party to find every breadcrumb, and still be better off than when they started.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5153173, member: 7808"] It may be simpler to use "breadcrumbing" with pieces of negative information instead of positive. Basically, the breadcrumbs don't tell you where to go or what to do, they tell you where not to go or what not to do. For a very simple example, assume the party knows there is a legend of an ancient undergound city made of gold, and they are in the general area of where it was hidden. They can then learn that the lands to the north used to be a giant swamp until a recent dam dried it out, the town to the west has been digging countless wells of deeper and deeper depth since the swamp dried out to find more water (and have not found the city), and the forest to the east has a castle that was deserted because the tree roots there are so strong they could break through stone. This will gently push the adventurers to look for the city in the south. This method also has the benefit of not requiring the party to find every breadcrumb, and still be better off than when they started. [/QUOTE]
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