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Breadth vs Depth: Is D&D designed the wrong way around?
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<blockquote data-quote="DEFCON 1" data-source="post: 9051827" data-attributes="member: 7006"><p>I think the issue is that D&D has already been designed and at this point it doesn't matter which way you go. Design 20 classes with 10 levels or 10 classes with 20 levels the end-result design is going to be the same either way-- because it's based on a D&D game that has been in existence for almost 50 years. We know what high-level D&D is and what it looks like... so whether you put it in one PHB or put it in a second "Expert" PHB, there will not be any real differences.</p><p></p><p>The idea only works if you are designing a completely new roleplaying game... because then you have no known endstate of how the game is to be designed. You can lower levels to 10, you can lower them to 5, you can remove levels altogether and just have characters advance individual stats or skills (as so many other RPGs do.) And what the game looks like when it "ends" can evolve naturally out of the game's foundation you have put in place. But of course the issue then is we are no longer playing Dungeons & Dragons. Dungeons & Dragons has a known endstate and is going to get their one way or another, no matter how you arrange the chairs on the boat deck.</p><p></p><p>At the end of the day, every player just needs to determine what it is that THEY are looking for in their D&D... and then go find it or make it themselves. Do they want 20 classes? Well, then either move over to a game like Pathfinder that already HAS 20 classes, or go onto DMs Guild and find another half-dozen classes made by other people and incorporate them into their game, and if there's anything missing make up the new idea themselves.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9051827, member: 7006"] I think the issue is that D&D has already been designed and at this point it doesn't matter which way you go. Design 20 classes with 10 levels or 10 classes with 20 levels the end-result design is going to be the same either way-- because it's based on a D&D game that has been in existence for almost 50 years. We know what high-level D&D is and what it looks like... so whether you put it in one PHB or put it in a second "Expert" PHB, there will not be any real differences. The idea only works if you are designing a completely new roleplaying game... because then you have no known endstate of how the game is to be designed. You can lower levels to 10, you can lower them to 5, you can remove levels altogether and just have characters advance individual stats or skills (as so many other RPGs do.) And what the game looks like when it "ends" can evolve naturally out of the game's foundation you have put in place. But of course the issue then is we are no longer playing Dungeons & Dragons. Dungeons & Dragons has a known endstate and is going to get their one way or another, no matter how you arrange the chairs on the boat deck. At the end of the day, every player just needs to determine what it is that THEY are looking for in their D&D... and then go find it or make it themselves. Do they want 20 classes? Well, then either move over to a game like Pathfinder that already HAS 20 classes, or go onto DMs Guild and find another half-dozen classes made by other people and incorporate them into their game, and if there's anything missing make up the new idea themselves. [/QUOTE]
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