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Breadth vs Depth: Is D&D designed the wrong way around?
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<blockquote data-quote="AnotherGuy" data-source="post: 9051961" data-attributes="member: 7029930"><p>That's funny, our table's PCs are playing in that exact mashup AND are currently 14th. I have indeed upped the capabilities/lethality of the opponents within the AP's to deal with the power level of the PCs. I've predominantly leaned on feats and class features but Enworld's Level Up Monsters, the Expanded Monster Manual's from Nixlord and a few choice items on DMsGuild have also been great resources and it has been fun.</p><p>As a DM I'm enjoying the challenges that High Level is bringing to the table and it is possibly the reason why I have decided to rewrite much of the game's rules.</p><p></p><p>I've also seen how Tasha's and some rulings by the WotC mob have made things worse overall, particularly in the casting of spells. I've thought of how I want magic to be cast in our fantasy world, how many hands one needs free, how material components or the arcane focus/divine symbol needs to be handled and what limitations does that bring in terms of instruments that can be an arcane focus as well as the action economy with weapons/shields used in the midst of combat.</p><p></p><p>I find one has to be a firm DM with certain rules such as the above to ensure that players don't exacerbate the problem of High Level play, with them being "too proactive" with their interpretation of the rules.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9051961, member: 7029930"] That's funny, our table's PCs are playing in that exact mashup AND are currently 14th. I have indeed upped the capabilities/lethality of the opponents within the AP's to deal with the power level of the PCs. I've predominantly leaned on feats and class features but Enworld's Level Up Monsters, the Expanded Monster Manual's from Nixlord and a few choice items on DMsGuild have also been great resources and it has been fun. As a DM I'm enjoying the challenges that High Level is bringing to the table and it is possibly the reason why I have decided to rewrite much of the game's rules. I've also seen how Tasha's and some rulings by the WotC mob have made things worse overall, particularly in the casting of spells. I've thought of how I want magic to be cast in our fantasy world, how many hands one needs free, how material components or the arcane focus/divine symbol needs to be handled and what limitations does that bring in terms of instruments that can be an arcane focus as well as the action economy with weapons/shields used in the midst of combat. I find one has to be a firm DM with certain rules such as the above to ensure that players don't exacerbate the problem of High Level play, with them being "too proactive" with their interpretation of the rules. [/QUOTE]
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