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Break my class? Or Critique it.
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<blockquote data-quote="Visigani" data-source="post: 5562469" data-attributes="member: 6676235"><p>Why I made certain design choices:</p><p></p><p></p><p>The Wand and Reserve Feats: I wanted the wand to be a focal point for the caster. In "traditional" western magic the Wand has been of exceptional importance to many casters, from witches to wizards. This also ties in with why I wanted to limit access to evocation and necromancy spells, both of which can be extremely potent offensively.</p><p></p><p>Granting the Class what amounts to Eldritch Blast AND Fireball as well as a slew of undead armies en tow felt like ridiculous overkill. Familiar, Animal Companion, Undead Armoy... and can (as per the Grimoire) cast Miracle effectively at will.</p><p></p><p>The Fluff Reason was simply that necromantic magic is too closely tied with death, and evocation power "evokes/invokes" powers other than those of the fey realm. Kind of Flimsy, but eh?</p><p></p><p></p><p>Like the Wand the Grimoire is another staple of magical mythic folklore and I wanted to incorporate that in a manner distinctly different from that of a Wizard. The Enchanter could turn to her spellbook for some bit of power she otherwise would not have access to.</p><p></p><p>If you pay close attention the Grimoire is, with some variation, largely a collection of scrolls that consume spell slots rather than the scroll itself.</p><p></p><p>If you'll notice "Use Magic Device" is a Class Skill for the Class.</p><p></p><p>The original incarnation of the Grimoire, and perhaps it would be wise for me to re-add it... required the Caster to make a UMD check whenever she cast a spell from her Grimoire.</p></blockquote><p></p>
[QUOTE="Visigani, post: 5562469, member: 6676235"] Why I made certain design choices: The Wand and Reserve Feats: I wanted the wand to be a focal point for the caster. In "traditional" western magic the Wand has been of exceptional importance to many casters, from witches to wizards. This also ties in with why I wanted to limit access to evocation and necromancy spells, both of which can be extremely potent offensively. Granting the Class what amounts to Eldritch Blast AND Fireball as well as a slew of undead armies en tow felt like ridiculous overkill. Familiar, Animal Companion, Undead Armoy... and can (as per the Grimoire) cast Miracle effectively at will. The Fluff Reason was simply that necromantic magic is too closely tied with death, and evocation power "evokes/invokes" powers other than those of the fey realm. Kind of Flimsy, but eh? Like the Wand the Grimoire is another staple of magical mythic folklore and I wanted to incorporate that in a manner distinctly different from that of a Wizard. The Enchanter could turn to her spellbook for some bit of power she otherwise would not have access to. If you pay close attention the Grimoire is, with some variation, largely a collection of scrolls that consume spell slots rather than the scroll itself. If you'll notice "Use Magic Device" is a Class Skill for the Class. The original incarnation of the Grimoire, and perhaps it would be wise for me to re-add it... required the Caster to make a UMD check whenever she cast a spell from her Grimoire. [/QUOTE]
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