Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Break my concentration redesign!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8061730" data-attributes="member: 6775477"><p>I agree that way too many spells require concentration. From your list, the only one of those that I disagree with is Call Lightning. Just because you have to take an action to use it doesn't mean it isn't worthy of concentration. Maybe if it's a spell that requires you to constantly use your action without automatically having the spell end (e.g. Witch Bolt). </p><p></p><p>I don't agree with the idea of allowing a concentration spell for both one that targets enemies and one that targets allies. Partially because there are occasionally reasons to cast them on either (e.g. Levitate), but also because it allows casters to no longer decide between offense and defense. Invisibility and Fly are going to be the worst abusers, as you can use them to protect yourself while still using a concentration spell to obliterate your enemies (especially if the concentration spell doesn't require an attack roll).</p><p></p><p></p><p>The smite spells automatically go off with your next hit, so you can't store them for one devastating attack. In addition, the 1 minute duration prevents building them up in advance. If the party has the ability to set up almost a minute before an attack, this benefit is going to pale to other spells (IME that much time usually ensures victory before the end of the 2nd round, and often before the enemy has a chance to respond).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8061730, member: 6775477"] I agree that way too many spells require concentration. From your list, the only one of those that I disagree with is Call Lightning. Just because you have to take an action to use it doesn't mean it isn't worthy of concentration. Maybe if it's a spell that requires you to constantly use your action without automatically having the spell end (e.g. Witch Bolt). I don't agree with the idea of allowing a concentration spell for both one that targets enemies and one that targets allies. Partially because there are occasionally reasons to cast them on either (e.g. Levitate), but also because it allows casters to no longer decide between offense and defense. Invisibility and Fly are going to be the worst abusers, as you can use them to protect yourself while still using a concentration spell to obliterate your enemies (especially if the concentration spell doesn't require an attack roll). The smite spells automatically go off with your next hit, so you can't store them for one devastating attack. In addition, the 1 minute duration prevents building them up in advance. If the party has the ability to set up almost a minute before an attack, this benefit is going to pale to other spells (IME that much time usually ensures victory before the end of the 2nd round, and often before the enemy has a chance to respond). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Break my concentration redesign!
Top