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Break my concentration redesign!
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<blockquote data-quote="GlassJaw" data-source="post: 8061750" data-attributes="member: 22103"><p>I am specifically avoiding opening up concentration on multiple spells to any combination. That is antithesis to my goal and what I believe was the goal of the original developers. Simply put, I believe it is the wrong design decision.</p><p></p><p>No matter how much playtesting you do, it opens the door to buff stacking. Concentration needs to be carefully controlled.</p><p></p><p>To be frank, adding a second concentration category is one of the simplest "fixes" I've seen to concentration that also preserves the original design intent of concentration. Opening up concentration to more than one spell by its very nature adds "complication" to the game. But without checks and balances, the complication will be compounded during play when balance issues invaribly rear their ugly head.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 8061750, member: 22103"] I am specifically avoiding opening up concentration on multiple spells to any combination. That is antithesis to my goal and what I believe was the goal of the original developers. Simply put, I believe it is the wrong design decision. No matter how much playtesting you do, it opens the door to buff stacking. Concentration needs to be carefully controlled. To be frank, adding a second concentration category is one of the simplest "fixes" I've seen to concentration that also preserves the original design intent of concentration. Opening up concentration to more than one spell by its very nature adds "complication" to the game. But without checks and balances, the complication will be compounded during play when balance issues invaribly rear their ugly head. [/QUOTE]
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Break my concentration redesign!
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