Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Break my game: Indestructible sword at level 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mort" data-source="post: 5553513" data-attributes="member: 762"><p>I think what Janx was getting at is that "indestructible" in and of itself is not all that meaningful from a game point of view. Sure, the sword can't be sundered (which depending on campaign may or may not be a big deal), and you can do all kinds of gimmicks with it - use it as an unbreakable lever etc. But, as most games (or at least most campaigns) are not that nitpicky about weapon breakage, the sword won't necessarily be any better that other swords - at least for what a sword is supposed to be used for. So in that regard an indestructible sword won’t have that big an impact at all.</p><p>Now the sword being indestructible leads to all sorts of avenues for giving it an incredibly rich history (preferably bloody with lots of deaths both of its wielder and others) so that’s definitely something going for it. But again, mechanically, not necessarily a huge impact. </p><p>Which leads to the real point (as Janx mentioned) – does the sword being indestructible make it a better sword? Does it sunder better, does it penetrate damage resistance better, is it any better balanced than other swords, etc?</p><p>I think a good way to do this would be to make the sword scale with level (the more powerful the individual wielding it, the better the sword becomes etc.) Something like – at 1st level the sword is an indestructible magic sword (no bonus) at higher levels it’s a +1 sword then a +1 keen sword etc. all the way up to +5 vorpal sword (Kind of like weapons of legacy – without all of the wonky mechanics).</p></blockquote><p></p>
[QUOTE="Mort, post: 5553513, member: 762"] I think what Janx was getting at is that "indestructible" in and of itself is not all that meaningful from a game point of view. Sure, the sword can't be sundered (which depending on campaign may or may not be a big deal), and you can do all kinds of gimmicks with it - use it as an unbreakable lever etc. But, as most games (or at least most campaigns) are not that nitpicky about weapon breakage, the sword won't necessarily be any better that other swords - at least for what a sword is supposed to be used for. So in that regard an indestructible sword won’t have that big an impact at all. Now the sword being indestructible leads to all sorts of avenues for giving it an incredibly rich history (preferably bloody with lots of deaths both of its wielder and others) so that’s definitely something going for it. But again, mechanically, not necessarily a huge impact. Which leads to the real point (as Janx mentioned) – does the sword being indestructible make it a better sword? Does it sunder better, does it penetrate damage resistance better, is it any better balanced than other swords, etc? I think a good way to do this would be to make the sword scale with level (the more powerful the individual wielding it, the better the sword becomes etc.) Something like – at 1st level the sword is an indestructible magic sword (no bonus) at higher levels it’s a +1 sword then a +1 keen sword etc. all the way up to +5 vorpal sword (Kind of like weapons of legacy – without all of the wonky mechanics). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Break my game: Indestructible sword at level 1
Top