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Break my game: Indestructible sword at level 1
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<blockquote data-quote="Heathen72" data-source="post: 5553791" data-attributes="member: 7029"><p>All this sunder talk about an item which is meant to be indestructible reminds me of that scene in John Boorman's Excalibur when Arthur uses the power of his magical sword to sunder Lancelot's weapon, but finds in doing so that his vanity and hubris have broken his own weapon. Merlin even says something to the effect of "You have broken that which could not be broken". I mention it because it's worth considering having the weapon be unbreakable, unless X occurs, where X is something that you would not generally expect to sunder a weapon. For example (I am not sure how well these fit in with Arabian mythology) it might be broken attacking a princess, a holy item, a swordsmith or just if it's ever used to slice a sandwich... </p><p></p><p>Regarding the OP, just because players' weapons don't break in many games (presumably for the same reason many don't use encumbrance rules. i.e., the realism is gained is not worth the fun lost) doesn't mean that an unbreakable weapon would be without note. Players might do all sorts of things they might not do with a normal weapon, such as</p><p></p><ul> <li data-xf-list-type="ul">Wedge the walls apart in the pit trap where the walls close in to crush the party. (You know, the garbage masher on the detention level trap) <span style="color: DarkOrange"> <span style="font-size: 9px">Damn RC beat me to it while I was posting. Again!</span></span></li> <li data-xf-list-type="ul">Place the sword deep in the gears of some automaton, clock, or engine to stop it working, safe in the knowledge it won't be broken</li> <li data-xf-list-type="ul">lift the amulet from the magical pool of fire which melts all that is put into it</li> <li data-xf-list-type="ul">kill the nasty beastie with acid for blood <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> </ul><p>and so on...</p></blockquote><p></p>
[QUOTE="Heathen72, post: 5553791, member: 7029"] All this sunder talk about an item which is meant to be indestructible reminds me of that scene in John Boorman's Excalibur when Arthur uses the power of his magical sword to sunder Lancelot's weapon, but finds in doing so that his vanity and hubris have broken his own weapon. Merlin even says something to the effect of "You have broken that which could not be broken". I mention it because it's worth considering having the weapon be unbreakable, unless X occurs, where X is something that you would not generally expect to sunder a weapon. For example (I am not sure how well these fit in with Arabian mythology) it might be broken attacking a princess, a holy item, a swordsmith or just if it's ever used to slice a sandwich... Regarding the OP, just because players' weapons don't break in many games (presumably for the same reason many don't use encumbrance rules. i.e., the realism is gained is not worth the fun lost) doesn't mean that an unbreakable weapon would be without note. Players might do all sorts of things they might not do with a normal weapon, such as [LIST] [*]Wedge the walls apart in the pit trap where the walls close in to crush the party. (You know, the garbage masher on the detention level trap) [COLOR="DarkOrange"] [SIZE="1"]Damn RC beat me to it while I was posting. Again![/SIZE][/COLOR][SIZE="1"][/SIZE] [*]Place the sword deep in the gears of some automaton, clock, or engine to stop it working, safe in the knowledge it won't be broken [*]lift the amulet from the magical pool of fire which melts all that is put into it [*]kill the nasty beastie with acid for blood ;) [/LIST] and so on... [/QUOTE]
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Break my game: Indestructible sword at level 1
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