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Break my game: Indestructible sword at level 1
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<blockquote data-quote="jonesy" data-source="post: 5554010" data-attributes="member: 10324"><p>There's good ideas all around here. Thank you to all.</p><p></p><p>Some replies:</p><p></p><p>Hmm. Vorpal might be a bit too much. I don't want to tack too much onto it, but I would like it be useful as long as possible without being too unbalancing.</p><p></p><p></p><p>How would you attach the sword to an immovable rod so that the thing that attaches the two together doesn't itself break?</p><p></p><p></p><p>Yeah, I don't follow that at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The campaign is going to be against people who'll be destroying whatever they can get their hands on. The sword belonged to them. Something they can't destroy in the hands of their opponents is an ideological threat to them.</p><p></p><p></p><p>Oh, most definitely. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p></p><p>Yes, yes, possibly, and yes.</p><p></p><p></p><p>I'm liking that a lot.</p><p></p><p></p><p>I was thinking something along those lines.</p><p></p><p></p><p>It's a gambit, but one that might work.</p><p></p><p></p><p>I am going to offer them situations where they can take advantage of it, if they so choose.</p><p></p><p></p><p>A mightiest pen? Consider it done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p></p><p>All good suggestions for things to include in the campaign. Whether they'll actually happen will depend on the players.</p><p></p><p></p><p>Until the swords you regulary use cost more than that.</p><p></p><p>Anyway, the sword would be one of the rewards for the intro adventure to the campaign.</p><p></p><p></p><p>Some much so that I might drop a hint to one of the players beforehand.</p><p></p><p></p><p>Which was pretty much my experience as well. Hence, an attempt to focus on it to see what would happen.</p><p></p><p></p><p>Ideas made of solid gold. Exactly what I needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>That's okay. I liked your ideas too.</p><p></p><p></p><p>Except that possession of the sword in that case will make the wizard a primary target of this campaign main bad guys. He might refuse to buy it, and just set them after the PC's.</p></blockquote><p></p>
[QUOTE="jonesy, post: 5554010, member: 10324"] There's good ideas all around here. Thank you to all. Some replies: Hmm. Vorpal might be a bit too much. I don't want to tack too much onto it, but I would like it be useful as long as possible without being too unbalancing. How would you attach the sword to an immovable rod so that the thing that attaches the two together doesn't itself break? Yeah, I don't follow that at all. :) The campaign is going to be against people who'll be destroying whatever they can get their hands on. The sword belonged to them. Something they can't destroy in the hands of their opponents is an ideological threat to them. Oh, most definitely. :devil: Yes, yes, possibly, and yes. I'm liking that a lot. I was thinking something along those lines. It's a gambit, but one that might work. I am going to offer them situations where they can take advantage of it, if they so choose. A mightiest pen? Consider it done. ;) All good suggestions for things to include in the campaign. Whether they'll actually happen will depend on the players. Until the swords you regulary use cost more than that. Anyway, the sword would be one of the rewards for the intro adventure to the campaign. Some much so that I might drop a hint to one of the players beforehand. Which was pretty much my experience as well. Hence, an attempt to focus on it to see what would happen. Ideas made of solid gold. Exactly what I needed. :) :D That's okay. I liked your ideas too. Except that possession of the sword in that case will make the wizard a primary target of this campaign main bad guys. He might refuse to buy it, and just set them after the PC's. [/QUOTE]
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