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Break of Dawn [Manzanita judging] COMPLETED
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<blockquote data-quote="Rystil Arden" data-source="post: 3915089" data-attributes="member: 29014"><p>*Ally describes the rooms in the shrine with extensive attention to detail, including the cushions, the illusory birds, and many other elaborate truthful facts. When she gets to the final door, she also tells the truth, and she makes sure to do so in a favourable way:*</p><p></p><p><span style="color: red">"The final central door was magically locked, with a fresco of druids and demons and devils all fighting. The dweomers of that place were quite powerful--and I should know, as I had a Detect Magic going at the time. It included a Major aura of Abjuration, which is so far beyond our league that it isn't even funny. There were some other details involving the secret Druidic language that I couldn't understand exactly, but thankfully Quarion was around. He never translated any of it exactly--I'm guessing that would violate the Druidic oath to never reveal the language to any outsider, but we were able to determine that we need the amulet to continue. Also, there's some sort of superstition among the ancient druids--they believed that the amulet was dangerous, which may be why they went to such precautions to safeguard it and require us to bring the other amulet half on our next expedition. However, it should be a reasonable open and shut case after that, as we have more or less cleared out the rest of trouble, save an Imp gatekeeper which has somehow or another taken over the entrance to the shrine. My guess is that with the amulet half, that will go differently though--the imp thing may have been a shortcircuit of some sort that is in place as a side-effect of the fact that devils and fell beasts have been trapped in the vicinity."</span></p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3915089, member: 29014"] *Ally describes the rooms in the shrine with extensive attention to detail, including the cushions, the illusory birds, and many other elaborate truthful facts. When she gets to the final door, she also tells the truth, and she makes sure to do so in a favourable way:* [color=red]"The final central door was magically locked, with a fresco of druids and demons and devils all fighting. The dweomers of that place were quite powerful--and I should know, as I had a Detect Magic going at the time. It included a Major aura of Abjuration, which is so far beyond our league that it isn't even funny. There were some other details involving the secret Druidic language that I couldn't understand exactly, but thankfully Quarion was around. He never translated any of it exactly--I'm guessing that would violate the Druidic oath to never reveal the language to any outsider, but we were able to determine that we need the amulet to continue. Also, there's some sort of superstition among the ancient druids--they believed that the amulet was dangerous, which may be why they went to such precautions to safeguard it and require us to bring the other amulet half on our next expedition. However, it should be a reasonable open and shut case after that, as we have more or less cleared out the rest of trouble, save an Imp gatekeeper which has somehow or another taken over the entrance to the shrine. My guess is that with the amulet half, that will go differently though--the imp thing may have been a shortcircuit of some sort that is in place as a side-effect of the fact that devils and fell beasts have been trapped in the vicinity."[/color] [/QUOTE]
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