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Break the Evil Sword
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<blockquote data-quote="Dausuul" data-source="post: 5408513" data-attributes="member: 58197"><p>So, my party recently (in-game) defeated a vampire lord by pushing him into the sunlight. The vampire lord had an attack which inflicted ongoing necrotic damage with no save, which ended when the vampire died. Now the party has taken his sword and they want to know what it does. They're 15th level.</p><p></p><p>Not having any stats worked out for it at the time--a foolish mistake, I know--I put them off while I came up with something. Having now come up with some stats, I thought I'd run it by the folks here to see if I've missed any loopholes that would make the weapon horribly broken in the hands of the PCs. I don't mind them finding occasional creative uses for it, I just don't want it turning into a <em>+6 sword of continuous gamebreaking</em>.</p><p></p><p>Here's what I've got:</p><ul> <li data-xf-list-type="ul">Magical fullblade. (We use inherent bonuses, so the "plus" is irrelevant.)</li> <li data-xf-list-type="ul">Any living creature that touches, wields, or is struck by the Sword of Fane takes ongoing 15 necrotic damage whenever it is within 20 squares of the Sword. If the Sword is exposed to sunlight, this effect ends for all creatures currently subject to it.</li> <li data-xf-list-type="ul">The Sword can instantly animate the corpse of any creature that dies while subject to the above effect, transforming it into a wight with full hit points under the Sword's control. (This is a template which grants the undead keyword, necrotic resist 10 + 5/tier, vulnerability to radiant 5/tier, darkvision, immunity to poison and disease, and the ability to drain a healing surge from any creature the wight hits with a melee attack.)</li> </ul><p>(An important point about that second ability is that the wight is under control of the Sword itself--<em>not</em> the Sword's wielder. The Sword has a deep and abiding hatred of all living creatures, so it's likely to use these wights against the party.)</p><p></p><p>Thoughts? Can anyone see a way to abuse this weapon on a consistent basis?</p><p></p><p><em>Edited to add: I guess I didn't make this sufficiently clear--for a living wielder, property #2 is a curse, not a benefit. Basically, anything that dies under the Sword's influence will instantly reanimate as a wight and try to kill you.</em></p></blockquote><p></p>
[QUOTE="Dausuul, post: 5408513, member: 58197"] So, my party recently (in-game) defeated a vampire lord by pushing him into the sunlight. The vampire lord had an attack which inflicted ongoing necrotic damage with no save, which ended when the vampire died. Now the party has taken his sword and they want to know what it does. They're 15th level. Not having any stats worked out for it at the time--a foolish mistake, I know--I put them off while I came up with something. Having now come up with some stats, I thought I'd run it by the folks here to see if I've missed any loopholes that would make the weapon horribly broken in the hands of the PCs. I don't mind them finding occasional creative uses for it, I just don't want it turning into a [i]+6 sword of continuous gamebreaking[/i]. Here's what I've got: [LIST] [*]Magical fullblade. (We use inherent bonuses, so the "plus" is irrelevant.) [*]Any living creature that touches, wields, or is struck by the Sword of Fane takes ongoing 15 necrotic damage whenever it is within 20 squares of the Sword. If the Sword is exposed to sunlight, this effect ends for all creatures currently subject to it. [*]The Sword can instantly animate the corpse of any creature that dies while subject to the above effect, transforming it into a wight with full hit points under the Sword's control. (This is a template which grants the undead keyword, necrotic resist 10 + 5/tier, vulnerability to radiant 5/tier, darkvision, immunity to poison and disease, and the ability to drain a healing surge from any creature the wight hits with a melee attack.) [/LIST] (An important point about that second ability is that the wight is under control of the Sword itself--[i]not[/i] the Sword's wielder. The Sword has a deep and abiding hatred of all living creatures, so it's likely to use these wights against the party.) Thoughts? Can anyone see a way to abuse this weapon on a consistent basis? [i]Edited to add: I guess I didn't make this sufficiently clear--for a living wielder, property #2 is a curse, not a benefit. Basically, anything that dies under the Sword's influence will instantly reanimate as a wight and try to kill you.[/i] [/QUOTE]
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