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Break this feat : Sniper Shot
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<blockquote data-quote="tomBitonti" data-source="post: 5567663" data-attributes="member: 13107"><p>How do you prevent players from waiting for a critical threat?</p><p></p><p>Maybe it would be better as a sustained "ready", where the DM made a roll for you each round, and let you know when you achieved a hit.</p><p></p><p>However, there are two problems:</p><p></p><p>1) It breaks the abstract notion of hit points. A single "hit" is more an erosion of your ability to "probably" avoid a hit. In many cases, a "hit" can be viewed as exactly your character waiting for the right moment to strike, just as you want for the sniper.</p><p></p><p>2) There should be some chance that the shot goes astray and reveals the sniper, even though the shot looked perfect as a setup. A stray gust of wind; a chance obstruction; the target moved suddenly and unexpectedly out of the shot.</p><p></p><p>Maybe you could have a "held shot" concealment roll: On a roll that missed, the sniper could make an opposed roll to remain hiding, that indicating that the miss was a shot simply not taken.</p><p></p><p>Still, at higher levels, the game abstraction breaks down for this sort of scenario, which really isn't handled very well. In theory, a sniper should be able to accumulate "damage" from several hits, and reveal it all at once with the single devastating shot. Say, a lethal or near lethal head shot. The mechanics just don't fit that scenario.</p><p></p><p>Edit: Actually, the assassin mechanic fits this scenario. The sniper / assassin carefully watches the target, waiting for a clear kill shot. In game terms, that is three study rounds. The sniper / assassin then takes their shot, which is handled as a death attack.</p><p></p><p>That actually makes me rethink the <strong>Evil</strong> limitation on assassins, since this seems very reasonable for a sniper, without requiring an evil sniper.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5567663, member: 13107"] How do you prevent players from waiting for a critical threat? Maybe it would be better as a sustained "ready", where the DM made a roll for you each round, and let you know when you achieved a hit. However, there are two problems: 1) It breaks the abstract notion of hit points. A single "hit" is more an erosion of your ability to "probably" avoid a hit. In many cases, a "hit" can be viewed as exactly your character waiting for the right moment to strike, just as you want for the sniper. 2) There should be some chance that the shot goes astray and reveals the sniper, even though the shot looked perfect as a setup. A stray gust of wind; a chance obstruction; the target moved suddenly and unexpectedly out of the shot. Maybe you could have a "held shot" concealment roll: On a roll that missed, the sniper could make an opposed roll to remain hiding, that indicating that the miss was a shot simply not taken. Still, at higher levels, the game abstraction breaks down for this sort of scenario, which really isn't handled very well. In theory, a sniper should be able to accumulate "damage" from several hits, and reveal it all at once with the single devastating shot. Say, a lethal or near lethal head shot. The mechanics just don't fit that scenario. Edit: Actually, the assassin mechanic fits this scenario. The sniper / assassin carefully watches the target, waiting for a clear kill shot. In game terms, that is three study rounds. The sniper / assassin then takes their shot, which is handled as a death attack. That actually makes me rethink the [b]Evil[/b] limitation on assassins, since this seems very reasonable for a sniper, without requiring an evil sniper. Thx! TomB [/QUOTE]
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