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Break this House Rule: Advantage(s) can stack
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<blockquote data-quote="Esker" data-source="post: 7633589" data-attributes="member: 6966824"><p>Those with the -5/+10 feats would be all over trying to find stacking sources of advantage. Returns are still diminishing, but the lower the base chance of success, the more bang you get by adding dice. </p><p></p><p>For example, if you're trying to do something where you need a 9 or better to succeed (60% success w/o advantage), then the first instance of advantage buys you an extra 24% (like a +5), the second an additional 10% (+2), and the third only 4% (+1). But if you're starting out with a -5 penalty, you go from 35% success with no advantage, to an extra 23% with one source (about a +5), an extra 15% from two sources (+3), 10% more from the third source (+2), and still another 6% (+1) if you can get a 4th source.</p><p></p><p>Let's see, going for completely ridiculous here. How about a Kobold Barbarian 2 / Monk 5 / Shadow Sorc 4 / Rogue 2, taking GWM and Magic Initiate (Wizard)? Turn 1: Quicken Darkness (using SP to cast it as well so you can see through it) and Attack, using a weapon and Stunning Strike on the 1st attack and then shoving Prone on the 2nd. Owl Familiar gives help action. Turn 2: Cunning Action Hide, and Reckless Attack. The first attack on turn 2, assuming you have an ally within 5' of the target, has:</p><p></p><p>Advantage 1: Enemy is blinded from darkness</p><p>Advantage 2: Enemy is stunned from stunning strike</p><p>Advantage 3: Enemy is prone</p><p>Advantage 4: Familiar is helping</p><p>Advantage 5: You are hidden</p><p>Advantage 6: Attacking recklessly</p><p>Advantage 7: Pack tactics</p><p></p><p>for a total of 8 dice (and a better than 1 in 3 chance of a crit -- toss in 3 levels of Champion for the expanded crit range and your crit chance goes up to 57%...)</p><p></p><p>The second attack is down to 5 sources of advantage (a measly 6 dice), but you can repeat the stunning strike, and keep this up as long as they fail their CON saves and you have ki points. Now if you have a caster in the party with Faerie Fire and another with Web, which are both DEX saves and therefore automatic fails when the target is stunned...</p><p></p><p>Edit: Ah, crap, Kobolds are small so can't use heavy weapons without disadvantage.</p></blockquote><p></p>
[QUOTE="Esker, post: 7633589, member: 6966824"] Those with the -5/+10 feats would be all over trying to find stacking sources of advantage. Returns are still diminishing, but the lower the base chance of success, the more bang you get by adding dice. For example, if you're trying to do something where you need a 9 or better to succeed (60% success w/o advantage), then the first instance of advantage buys you an extra 24% (like a +5), the second an additional 10% (+2), and the third only 4% (+1). But if you're starting out with a -5 penalty, you go from 35% success with no advantage, to an extra 23% with one source (about a +5), an extra 15% from two sources (+3), 10% more from the third source (+2), and still another 6% (+1) if you can get a 4th source. Let's see, going for completely ridiculous here. How about a Kobold Barbarian 2 / Monk 5 / Shadow Sorc 4 / Rogue 2, taking GWM and Magic Initiate (Wizard)? Turn 1: Quicken Darkness (using SP to cast it as well so you can see through it) and Attack, using a weapon and Stunning Strike on the 1st attack and then shoving Prone on the 2nd. Owl Familiar gives help action. Turn 2: Cunning Action Hide, and Reckless Attack. The first attack on turn 2, assuming you have an ally within 5' of the target, has: Advantage 1: Enemy is blinded from darkness Advantage 2: Enemy is stunned from stunning strike Advantage 3: Enemy is prone Advantage 4: Familiar is helping Advantage 5: You are hidden Advantage 6: Attacking recklessly Advantage 7: Pack tactics for a total of 8 dice (and a better than 1 in 3 chance of a crit -- toss in 3 levels of Champion for the expanded crit range and your crit chance goes up to 57%...) The second attack is down to 5 sources of advantage (a measly 6 dice), but you can repeat the stunning strike, and keep this up as long as they fail their CON saves and you have ki points. Now if you have a caster in the party with Faerie Fire and another with Web, which are both DEX saves and therefore automatic fails when the target is stunned... Edit: Ah, crap, Kobolds are small so can't use heavy weapons without disadvantage. [/QUOTE]
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