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Break this House Rule: Advantage(s) can stack
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<blockquote data-quote="Flamestrike" data-source="post: 7633923" data-attributes="member: 6788736"><p>Its actually better for a crit fisher. The crits are automatic on any hit.</p><p></p><p>You still have to hit though. 8 rolls should be enough.</p><p></p><p></p><p></p><p>The only advantage of the above is that normal expanded crit ranges (as opposed to auto-crits) is should you ever find yourself in a situation where your target has an AC that you cant hit with any other roll other than a 20.</p><p></p><p>Assassin auto-crits still require hits. Meaning you only auto-crit a target with an AC of 20 or more over your attack bonus on a natural 20 still.</p><p></p><p>Champion expanded crit range turns all rolls in that range into crits (and hits).</p><p></p><p>So should you find yourself attacking something with an AC of [your bonus to hit] + [20 or more] you're better off being a champion (or Hexblade with Hexblades curse active).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7633923, member: 6788736"] Its actually better for a crit fisher. The crits are automatic on any hit. You still have to hit though. 8 rolls should be enough. The only advantage of the above is that normal expanded crit ranges (as opposed to auto-crits) is should you ever find yourself in a situation where your target has an AC that you cant hit with any other roll other than a 20. Assassin auto-crits still require hits. Meaning you only auto-crit a target with an AC of 20 or more over your attack bonus on a natural 20 still. Champion expanded crit range turns all rolls in that range into crits (and hits). So should you find yourself attacking something with an AC of [your bonus to hit] + [20 or more] you're better off being a champion (or Hexblade with Hexblades curse active). [/QUOTE]
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