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Breaking down alignment to a basic core
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<blockquote data-quote="Helldritch" data-source="post: 8105060" data-attributes="member: 6855114"><p>Personally, I still use the 9 alignments with the alignment chart from the Old Dragon Lance Adventure in 1ed. You have 10 points. Playing your alignment moves you toward the right (10) of your alignment by one. Doing something against your alignment moves you to the left (1-0). If you hit zero, your alignement shifts toward the alignment zone that caused your shifts. A neutral component has -5/0/5. Only in doing extreme good, evil, lawful or chaotic actions will move the bar one way or the other.</p><p></p><p>Some actions will move the bar faster than other. The killing of innocents, refusing to get paid for a risky mission etc... might move the bar more than one notch. If you change alignment, -1 level for each component that moved. So a lawful Good character turning neutral will get -2 levels. I have done this for 30+ years and it works like a charm. It encourages players to play their alignment as best as possible. It also make players make characters that fits with each other's goals (but not always, that is the fun of it. Isn't it?).</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8105060, member: 6855114"] Personally, I still use the 9 alignments with the alignment chart from the Old Dragon Lance Adventure in 1ed. You have 10 points. Playing your alignment moves you toward the right (10) of your alignment by one. Doing something against your alignment moves you to the left (1-0). If you hit zero, your alignement shifts toward the alignment zone that caused your shifts. A neutral component has -5/0/5. Only in doing extreme good, evil, lawful or chaotic actions will move the bar one way or the other. Some actions will move the bar faster than other. The killing of innocents, refusing to get paid for a risky mission etc... might move the bar more than one notch. If you change alignment, -1 level for each component that moved. So a lawful Good character turning neutral will get -2 levels. I have done this for 30+ years and it works like a charm. It encourages players to play their alignment as best as possible. It also make players make characters that fits with each other's goals (but not always, that is the fun of it. Isn't it?). [/QUOTE]
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Breaking down alignment to a basic core
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