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Breaking Down All The "Actions"
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<blockquote data-quote="WCT-1" data-source="post: 107109" data-attributes="member: 2558"><p>Howdy Folks:</p><p></p><p>Truth be told, the last time I played organized D&D was about 14 years ago. Combat seemed relatively simple back then. In any event, I have recently become quite interested in the "more evolved" 3rd Edition. Although I have read a number of the available rule books, I have no practical game experience. Seems odd to spend all that time reading, but not playing doesn't? Well, I have to understand it before I can teach anybody. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> This of course leads to my question about the rules. I've found the combat section of the PHB to be a little unclear regarding "Actions." </p><p></p><p>Can all full round actions be categorized into one of the following situations?</p><p> </p><p>1. Standard Action + Move</p><p>2. Move + Standard Action</p><p>3. Standard Action + Move Equivalent</p><p>4. Move Equivalent + Standard Action</p><p>5. Move Equivalent + Move</p><p>6. Move + Move Equivalent</p><p>7. Double Move</p><p>8. Move Equivalent + Move Equivalent</p><p>9. Full Round Action + 5' Step</p><p>10. 5' Step + Full Round Action</p><p></p><p>For the sack of simplicity, I am assuming a reasonable number of free actions (2 or so) can be performed, and that none of the characters/creatures are hasted. Based on the definitions listed below, I am uncertain whether #5 and #6 are allowed. Finally, under what circumstance would one want to take a 5' step during their full round action?</p><p></p><p>"Action: A character activity. Actions are subdivided into the following categories according to the time required to perform them (from most to least): full-round actions. standard actions, partial actions, move-equivalent actions, and free actions. [PHB 275]"</p><p></p><p>"Full-Round Action: Full round actions consume all of a character's effort during a round. The only movement possible in conjunction with a full-round action is a 5-foot step, which can occur before, after, or during the action. Some full round actions (as specified in their description) do not allow even this much movement. When using a full-round action to cast a spell whose casting time is 1 full round, the spell is not completed until the beginning of the casters next turn. [PHB 278]"</p><p></p><p>"Standard Action: The most basic type of action. Standard actions allow a character to perform an activity (attack, cast a 1-action spell, use a skill, etc) and move a distance less than or equal to his or her speed. The character can move before or after the activity. [PHB 282]"</p><p></p><p>"Move-Equivalent Action: An action that takes place of moving at normal speed. A character can take a move-equivalent action instead of moving at normal speed in a standard action or as a partial action, or two move-equivalent actions instead of a double move. [PHB 279]"</p><p></p><p></p><p>Thanks in advance for the comments.</p><p></p><p>Peace and chicken grease,</p><p>WCT-1</p></blockquote><p></p>
[QUOTE="WCT-1, post: 107109, member: 2558"] Howdy Folks: Truth be told, the last time I played organized D&D was about 14 years ago. Combat seemed relatively simple back then. In any event, I have recently become quite interested in the "more evolved" 3rd Edition. Although I have read a number of the available rule books, I have no practical game experience. Seems odd to spend all that time reading, but not playing doesn't? Well, I have to understand it before I can teach anybody. :-) This of course leads to my question about the rules. I've found the combat section of the PHB to be a little unclear regarding "Actions." Can all full round actions be categorized into one of the following situations? 1. Standard Action + Move 2. Move + Standard Action 3. Standard Action + Move Equivalent 4. Move Equivalent + Standard Action 5. Move Equivalent + Move 6. Move + Move Equivalent 7. Double Move 8. Move Equivalent + Move Equivalent 9. Full Round Action + 5' Step 10. 5' Step + Full Round Action For the sack of simplicity, I am assuming a reasonable number of free actions (2 or so) can be performed, and that none of the characters/creatures are hasted. Based on the definitions listed below, I am uncertain whether #5 and #6 are allowed. Finally, under what circumstance would one want to take a 5' step during their full round action? "Action: A character activity. Actions are subdivided into the following categories according to the time required to perform them (from most to least): full-round actions. standard actions, partial actions, move-equivalent actions, and free actions. [PHB 275]" "Full-Round Action: Full round actions consume all of a character's effort during a round. The only movement possible in conjunction with a full-round action is a 5-foot step, which can occur before, after, or during the action. Some full round actions (as specified in their description) do not allow even this much movement. When using a full-round action to cast a spell whose casting time is 1 full round, the spell is not completed until the beginning of the casters next turn. [PHB 278]" "Standard Action: The most basic type of action. Standard actions allow a character to perform an activity (attack, cast a 1-action spell, use a skill, etc) and move a distance less than or equal to his or her speed. The character can move before or after the activity. [PHB 282]" "Move-Equivalent Action: An action that takes place of moving at normal speed. A character can take a move-equivalent action instead of moving at normal speed in a standard action or as a partial action, or two move-equivalent actions instead of a double move. [PHB 279]" Thanks in advance for the comments. Peace and chicken grease, WCT-1 [/QUOTE]
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