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Breaking Down All The "Actions"
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<blockquote data-quote="The_lone_gunman" data-source="post: 107250" data-attributes="member: 1143"><p>Well you basically have it right:</p><p></p><p>1. Standard Action + Move </p><p></p><p>This would equal two moves. A Standard action is an "activity" and a move. They are not mutually exclusive. If you perform a "Standard Action" you will be moving.</p><p></p><p>2. Move + Standard Action </p><p></p><p>See above.</p><p></p><p>3. Standard Action + Move Equivalent </p><p></p><p>This is also not techically correct. You can perform a move equivalent, and then a partial action. As I said above, the Standard action is an "activity" and a move. So if you added a move equivalent action onto that, that would be too many (unless you were hasted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>4. Move Equivalent + Standard Action </p><p></p><p>See above</p><p></p><p>5. Move Equivalent + Move </p><p>6. Move + Move Equivalent </p><p>7. Double Move </p><p>8. Move Equivalent + Move Equivalent </p><p>9. Full Round Action + 5' Step </p><p>10. 5' Step + Full Round Action </p><p></p><p>Rest of these are all correct.</p><p></p><p>2 Free actions is a good amount, it is what I use. 5 and 6 are perfectly allowed. </p><p></p><p>Taking a 5 foot step with a full round action is highly usefull. Some examples:</p><p></p><p>Attack your foe, kill him, then 5' step to the next one.</p><p>Double attack one person, then 5' step to threaten another.</p><p>5' step to position yourself into a flanking position.</p><p>5' step to unflank yourself between two enemies.</p><p></p><p>I would break your list like this:</p><p></p><p>1. Standard Action </p><p>2. Partial action </p><p>3. Partial action + 5' step</p><p>4. Partial action + Move Equivalent + 5' step</p><p>5. Move Equivalent + Move </p><p>6. Double Move </p><p>7. Run</p><p>8. Move Equivalent + Move Equivalent + 5' step</p><p>9. Full Round Action + 5' Step </p><p>10. Misc Action (Total Defense or some feats allow them like Improved Disarm).</p><p></p><p>You use partial actions in many situations, such as:</p><p></p><p>Ready actions are partial actions.</p><p>When hasted.</p><p>Suprise rounds.</p><p>You are slowed, staggered, or constrained in some way.</p><p></p><p>It is kind of confusing at first. We did combat all wrong probably for the first month or so. I suggest you start playing, and as you have confusion to rules, ask on the boards here to get clarification. Playing with the rules goes a long way to understanding them.</p><p></p><p>Good luck and welcome back to D&D, you will love it!</p><p></p><p>TLG</p></blockquote><p></p>
[QUOTE="The_lone_gunman, post: 107250, member: 1143"] Well you basically have it right: 1. Standard Action + Move This would equal two moves. A Standard action is an "activity" and a move. They are not mutually exclusive. If you perform a "Standard Action" you will be moving. 2. Move + Standard Action See above. 3. Standard Action + Move Equivalent This is also not techically correct. You can perform a move equivalent, and then a partial action. As I said above, the Standard action is an "activity" and a move. So if you added a move equivalent action onto that, that would be too many (unless you were hasted :). 4. Move Equivalent + Standard Action See above 5. Move Equivalent + Move 6. Move + Move Equivalent 7. Double Move 8. Move Equivalent + Move Equivalent 9. Full Round Action + 5' Step 10. 5' Step + Full Round Action Rest of these are all correct. 2 Free actions is a good amount, it is what I use. 5 and 6 are perfectly allowed. Taking a 5 foot step with a full round action is highly usefull. Some examples: Attack your foe, kill him, then 5' step to the next one. Double attack one person, then 5' step to threaten another. 5' step to position yourself into a flanking position. 5' step to unflank yourself between two enemies. I would break your list like this: 1. Standard Action 2. Partial action 3. Partial action + 5' step 4. Partial action + Move Equivalent + 5' step 5. Move Equivalent + Move 6. Double Move 7. Run 8. Move Equivalent + Move Equivalent + 5' step 9. Full Round Action + 5' Step 10. Misc Action (Total Defense or some feats allow them like Improved Disarm). You use partial actions in many situations, such as: Ready actions are partial actions. When hasted. Suprise rounds. You are slowed, staggered, or constrained in some way. It is kind of confusing at first. We did combat all wrong probably for the first month or so. I suggest you start playing, and as you have confusion to rules, ask on the boards here to get clarification. Playing with the rules goes a long way to understanding them. Good luck and welcome back to D&D, you will love it! TLG [/QUOTE]
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