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General Tabletop Discussion
*Dungeons & Dragons
Breaking down the door
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<blockquote data-quote="MortalPlague" data-source="post: 6364909" data-attributes="member: 62721"><p>If there's no danger anywhere nearby, I'd just allow the PCs to eventually batter down the door. No roll required. Or maybe one roll to see 'how long it takes' (higher result means less time and noise).</p><p></p><p>As the DM, you know what sort of creatures are nearby who might hear the noise and come to investigate. Intelligent monsters will probably have an ambush waiting. Beasts might be wary and threatened, and might even make noise to discourage someone coming through the door (dogs might bark, for instance). If there's nobody around for miles, the PCs ought to be able to bash down the door to their heart's content.</p><p></p><p>If you want your PCs to reconsider this course of action, you could have them <em>need</em> the door later. For instance, they bash down a door and find a vastly superior force on the other side. Being able to close and bar the door would be a huge help in avoiding combat (be sure to mention that fact so it's not lost on them that they just smashed down their built-in barricade). Or maybe the door would stop a water trap from flooding the entire dungeon, rather than just the one room. Or perhaps there's an intelligent, reasonable, non-hostile creature on the other side who is quite offended at having his door smashed down (and demands it be fixed or replaced).</p><p></p><p>There are plenty of fun ways to deal with it. But above all, kicking down doors isn't always a bad thing. So long as your players are having fun, don't punish them every time for their brashness. Only occasionally, to keep them guessing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6364909, member: 62721"] If there's no danger anywhere nearby, I'd just allow the PCs to eventually batter down the door. No roll required. Or maybe one roll to see 'how long it takes' (higher result means less time and noise). As the DM, you know what sort of creatures are nearby who might hear the noise and come to investigate. Intelligent monsters will probably have an ambush waiting. Beasts might be wary and threatened, and might even make noise to discourage someone coming through the door (dogs might bark, for instance). If there's nobody around for miles, the PCs ought to be able to bash down the door to their heart's content. If you want your PCs to reconsider this course of action, you could have them [i]need[/i] the door later. For instance, they bash down a door and find a vastly superior force on the other side. Being able to close and bar the door would be a huge help in avoiding combat (be sure to mention that fact so it's not lost on them that they just smashed down their built-in barricade). Or maybe the door would stop a water trap from flooding the entire dungeon, rather than just the one room. Or perhaps there's an intelligent, reasonable, non-hostile creature on the other side who is quite offended at having his door smashed down (and demands it be fixed or replaced). There are plenty of fun ways to deal with it. But above all, kicking down doors isn't always a bad thing. So long as your players are having fun, don't punish them every time for their brashness. Only occasionally, to keep them guessing. :) [/QUOTE]
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Breaking down the door
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