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*Dungeons & Dragons
Breaking down the door
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<blockquote data-quote="Rod Staffwand" data-source="post: 6365074" data-attributes="member: 6776279"><p>I only have characters roll to break down a door in a combat or chase situation--essentially to do it in a few seconds or less. The same is true for a lot of 'demi-obstacles' such as to climb a tree or over a large boulder. I assume the PCs are able to negotiate these obstacles easily when not pressed. They only need to roll to do it 'right now!'.</p><p></p><p>If it's a question of battering down a door out of combat without alerting nearby enemies, that's usually impossible in my games. The party can batter down the door and alert the enemies OR they can find an alternate route or method. The choice is theirs.</p><p></p><p>All of this is assuming a stout wooden door that can be battered down. If I wish to add more of an obstacle, I'll put in a stone, metal, adamantium or enchanted door that can't be battered down (without a magic hammer or some such). In this case, the party must find an alternate method such as picking the lock, getting the key, or using the secret door from the library to the conservatory.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6365074, member: 6776279"] I only have characters roll to break down a door in a combat or chase situation--essentially to do it in a few seconds or less. The same is true for a lot of 'demi-obstacles' such as to climb a tree or over a large boulder. I assume the PCs are able to negotiate these obstacles easily when not pressed. They only need to roll to do it 'right now!'. If it's a question of battering down a door out of combat without alerting nearby enemies, that's usually impossible in my games. The party can batter down the door and alert the enemies OR they can find an alternate route or method. The choice is theirs. All of this is assuming a stout wooden door that can be battered down. If I wish to add more of an obstacle, I'll put in a stone, metal, adamantium or enchanted door that can't be battered down (without a magic hammer or some such). In this case, the party must find an alternate method such as picking the lock, getting the key, or using the secret door from the library to the conservatory. [/QUOTE]
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