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General Tabletop Discussion
*Dungeons & Dragons
Breaking down the Fighter archetypes.
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<blockquote data-quote="Bacon Bits" data-source="post: 6603807" data-attributes="member: 6777737"><p>I'm not really a fan of Battlemaster. Superiority dice are a fine mechanic, but missing on encounter powers is something I don't miss from 4e. For some reason, it just doesn't feel worthwhile. My summary is, "Trades simplicity for very limited utility."</p><p></p><p>I like the Champion, if only because it really evokes red box Basic D&D (BEMCI) for me. People tend to underestimate Remarkable Athlete, but the fact that Initiative is a Dex check makes it at least useful every combat, and otherwise it's good for stealth. Beyond that, crits are fun and can't be beat for raw damage. I feel like I need to rely on my wits and my strength alone as a Champion. I've got no tricks beyond the stuff I find. There are no abilities to define your character, too, which is pretty liberating. My summary is, "Old reliable," or "Good ol' rock. Nothing beats rock."</p><p></p><p>I like the EK, too, but that's probably because I like spellcasters. I think all my off-school spells will always go to Transmutation, but even so a little magic goes a long way. EK will probably be my go-to Fighter subclass. My summary is, "Martial-focused gish."</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6603807, member: 6777737"] I'm not really a fan of Battlemaster. Superiority dice are a fine mechanic, but missing on encounter powers is something I don't miss from 4e. For some reason, it just doesn't feel worthwhile. My summary is, "Trades simplicity for very limited utility." I like the Champion, if only because it really evokes red box Basic D&D (BEMCI) for me. People tend to underestimate Remarkable Athlete, but the fact that Initiative is a Dex check makes it at least useful every combat, and otherwise it's good for stealth. Beyond that, crits are fun and can't be beat for raw damage. I feel like I need to rely on my wits and my strength alone as a Champion. I've got no tricks beyond the stuff I find. There are no abilities to define your character, too, which is pretty liberating. My summary is, "Old reliable," or "Good ol' rock. Nothing beats rock." I like the EK, too, but that's probably because I like spellcasters. I think all my off-school spells will always go to Transmutation, but even so a little magic goes a long way. EK will probably be my go-to Fighter subclass. My summary is, "Martial-focused gish." [/QUOTE]
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Breaking down the Fighter archetypes.
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