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General Tabletop Discussion
*Dungeons & Dragons
Breaking down the Fighter archetypes.
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6757613" data-attributes="member: 6804148"><p>I'm not sure i'd chose the 4E Warlord as a direct counterpart to the 5E Battle master either (though some roles seam to have been transferred), but for different reasons. But first thing first....</p><p></p><p>I actually see the "Know your enemy" and "Student of War" features and the "evasive footwork" maneuver as part of the "tactical package" (along with Commander's Strike, Distracting Strike, Maneuvering Attack, and Rally) because they actually are directly involved with the mastery and control of the "field of battle". </p><p></p><p>Second... Parry, Pushing Attack and Trip Attack, seam to me more like universal fighting actions, that should be available to either all fighters (if not martial types in general), and if not, there should be a way to RP them. </p><p></p><p>So from my perspective there are actually 7 "warlord-y" features to this archetype, not 4. But this does not necessarily make the archetype a classic 4E warlord. Maybe we confuse it because of the naming and some of the powers that the TACTICAL warlord had. But the way i saw the 4E WL regardless of type was just that, a leader, a general, a chief. Not a person that can take on that role, but the roll itself. The way i perceive the 5E battle master is the exact opposite. It is a person that can take on the role, but is not the role. If the 5E's champion is the archetypal "hero" and "warrior", then the 5E's war master is the "soldier" and the "officer". Not as epic and "worthy of a song" through sheer prowess and superhuman feats of heroics, but more of the organized and disciplined variety of fighters that rises to the occasion through training, cunning and understanding the "flow of battle". The WM is not the leader that charges into the fray because the situation demands it, he's the soldier that takes the initiative of command because of it.</p><p></p><p>Or at least, that's the way i see it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>Interesting, but i think this is exactly what i think makes the current classes so versatile and flexible. In 4E i.e. this was completely reversed. You'd need a hell of "liberated" GM to do anything outside the box. The rules were so "tight", the classes so shoehorned, you were stuck given roles even if you had plenty to do with your PC 9on paper). I actually find the 5E back to the roots approach "liberating".</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6757613, member: 6804148"] I'm not sure i'd chose the 4E Warlord as a direct counterpart to the 5E Battle master either (though some roles seam to have been transferred), but for different reasons. But first thing first.... I actually see the "Know your enemy" and "Student of War" features and the "evasive footwork" maneuver as part of the "tactical package" (along with Commander's Strike, Distracting Strike, Maneuvering Attack, and Rally) because they actually are directly involved with the mastery and control of the "field of battle". Second... Parry, Pushing Attack and Trip Attack, seam to me more like universal fighting actions, that should be available to either all fighters (if not martial types in general), and if not, there should be a way to RP them. So from my perspective there are actually 7 "warlord-y" features to this archetype, not 4. But this does not necessarily make the archetype a classic 4E warlord. Maybe we confuse it because of the naming and some of the powers that the TACTICAL warlord had. But the way i saw the 4E WL regardless of type was just that, a leader, a general, a chief. Not a person that can take on that role, but the roll itself. The way i perceive the 5E battle master is the exact opposite. It is a person that can take on the role, but is not the role. If the 5E's champion is the archetypal "hero" and "warrior", then the 5E's war master is the "soldier" and the "officer". Not as epic and "worthy of a song" through sheer prowess and superhuman feats of heroics, but more of the organized and disciplined variety of fighters that rises to the occasion through training, cunning and understanding the "flow of battle". The WM is not the leader that charges into the fray because the situation demands it, he's the soldier that takes the initiative of command because of it. Or at least, that's the way i see it :P Interesting, but i think this is exactly what i think makes the current classes so versatile and flexible. In 4E i.e. this was completely reversed. You'd need a hell of "liberated" GM to do anything outside the box. The rules were so "tight", the classes so shoehorned, you were stuck given roles even if you had plenty to do with your PC 9on paper). I actually find the 5E back to the roots approach "liberating". [/QUOTE]
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Breaking down the Fighter archetypes.
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