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General Tabletop Discussion
*Dungeons & Dragons
Breaking down the Fighter archetypes.
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<blockquote data-quote="krakistophales" data-source="post: 6757876" data-attributes="member: 6775149"><p>I can agree with anyone that says champions are boring, because for people who want all the bells and whistles and complication BUILT IN to their class' mechanics, the champion doesn't have that.</p><p></p><p>I can agree with anyone that says champions are simple, because they just goddam are. All of their features are passive, easy to understand, and require zero thought or cognition to be used effectively.</p><p></p><p>What I can't agree with is the fact that people think champion is a trap option, or in ANY way inferior to battlemaster and eldritch knight. Yes, the battlemaster can do interesting things. 6 times per short rest at max level. Yes, EK can do amazing things, a handful of times per long rest. Yes, the champion requires feats and a focused set up in order to truly shine, but that in no way marginalizes the champion's effectiveness or deadliness.</p><p></p><p>While BM can nova better, champion hits like a truck all day long. Limitless resource in the extra crit range. Out of combat goodies with remarkable athlete. Troll regeneration at higher levels. Sure, it's not flashy, it's not complicated, but it most certainly isn't anything other than a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing awesome archetype for those that are aware enough to make it great.</p></blockquote><p></p>
[QUOTE="krakistophales, post: 6757876, member: 6775149"] I can agree with anyone that says champions are boring, because for people who want all the bells and whistles and complication BUILT IN to their class' mechanics, the champion doesn't have that. I can agree with anyone that says champions are simple, because they just goddam are. All of their features are passive, easy to understand, and require zero thought or cognition to be used effectively. What I can't agree with is the fact that people think champion is a trap option, or in ANY way inferior to battlemaster and eldritch knight. Yes, the battlemaster can do interesting things. 6 times per short rest at max level. Yes, EK can do amazing things, a handful of times per long rest. Yes, the champion requires feats and a focused set up in order to truly shine, but that in no way marginalizes the champion's effectiveness or deadliness. While BM can nova better, champion hits like a truck all day long. Limitless resource in the extra crit range. Out of combat goodies with remarkable athlete. Troll regeneration at higher levels. Sure, it's not flashy, it's not complicated, but it most certainly isn't anything other than a :):):):)ing awesome archetype for those that are aware enough to make it great. [/QUOTE]
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Breaking down the Fighter archetypes.
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