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General Tabletop Discussion
*Pathfinder & Starfinder
Breaking down the wall: adding conditions to bypass enemies.
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<blockquote data-quote="Mrbongos" data-source="post: 5706825" data-attributes="member: 6683897"><p>One potential idea, as well, for moving past enemies in 4E is to have an athletics or acrobatics check as part of the movement. </p><p></p><p>Athletics vs Fortitude to, effectively, do the ol' juke and dive to get around the enemy like a football quarterback. </p><p></p><p>Acrobatics vs Reflex would be for the more fancy moves, twisting around, flipping over the guy, tumbling between legs, or something else as wacky. </p><p></p><p>In either regard, if the character beats the defense they get past. If they don't, there's an attack of opportunity wherein if they were hit trying to move, they didn't move. So for your rangers and rogues who bought feats to boost their defenses vs opportunity attacks, it gives them a little more bang for their buck, and for everyone else it just gives a chance to re-position. Just remember to let your players know that the monsters can do that too.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Mrbongos, post: 5706825, member: 6683897"] One potential idea, as well, for moving past enemies in 4E is to have an athletics or acrobatics check as part of the movement. Athletics vs Fortitude to, effectively, do the ol' juke and dive to get around the enemy like a football quarterback. Acrobatics vs Reflex would be for the more fancy moves, twisting around, flipping over the guy, tumbling between legs, or something else as wacky. In either regard, if the character beats the defense they get past. If they don't, there's an attack of opportunity wherein if they were hit trying to move, they didn't move. So for your rangers and rogues who bought feats to boost their defenses vs opportunity attacks, it gives them a little more bang for their buck, and for everyone else it just gives a chance to re-position. Just remember to let your players know that the monsters can do that too. :devil: [/QUOTE]
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Breaking down the wall: adding conditions to bypass enemies.
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