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Breaking Edition Stereotypes
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<blockquote data-quote="Manbearcat" data-source="post: 6072489" data-attributes="member: 6696971"><p>I think what Mallus might be referring to is High Concept Sim; the simulation of genre conventions/conceits/mood/tone/pacing. Those don't try to simulate the real world. An example of this would be A-Team married to Indiana Jones.</p><p></p><p>When people talk about "action-movie physics", they are talking about High Concept Simulation. Eg; When someone shoots a person with a shotgun at close range the go EXPLODING backwards. This doesn't happen in real life...the energy transfer isn't anywhere near this. This can be seen with the up-close execution of cattle. Their head doesn't snap with the momentum of the round (due to the energy transfer), it actually snaps back toward the gun due to neuromuscular response (same thing happened with JFK).</p><p></p><p>However, most people don't know that because they've watched a million and one action movies. So they simulate that in their games mistakenly. However, even when they know its wrong, they may still simulate those action-movie physics; because its pretty awesome. That is High-Concept Simulation.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6072489, member: 6696971"] I think what Mallus might be referring to is High Concept Sim; the simulation of genre conventions/conceits/mood/tone/pacing. Those don't try to simulate the real world. An example of this would be A-Team married to Indiana Jones. When people talk about "action-movie physics", they are talking about High Concept Simulation. Eg; When someone shoots a person with a shotgun at close range the go EXPLODING backwards. This doesn't happen in real life...the energy transfer isn't anywhere near this. This can be seen with the up-close execution of cattle. Their head doesn't snap with the momentum of the round (due to the energy transfer), it actually snaps back toward the gun due to neuromuscular response (same thing happened with JFK). However, most people don't know that because they've watched a million and one action movies. So they simulate that in their games mistakenly. However, even when they know its wrong, they may still simulate those action-movie physics; because its pretty awesome. That is High-Concept Simulation. [/QUOTE]
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