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Breaking free of eTools reliance
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<blockquote data-quote="talien" data-source="post: 3516758" data-attributes="member: 3285"><p>I feel you brother. I'm totally and utterly dependent on e-tools and have no desire whatsoever to stray outside of it, to the extent that I seriously consider not purchasing books because it's too much work to fit it into the game.</p><p></p><p>Except that's not really true. What you need is the e-tools editor, ET Helper: <a href="http://www.dallas.net/~davin/" target="_blank">http://www.dallas.net/~davin/</a></p><p></p><p>This fabulous thing lets you add classes and special materials, two major things missing from e-tools. You can already add races, maic items, weapons, armor, spells, gods, and even artwork with the House Rule tool. So download ET Helper and suddenly the D&D world is your oyster.</p><p></p><p>The problem I have now is using (ironically) third party products. There's almost nothing a third party product can offer me that I can't cover with e-tools now, because I've uploaded so much data into the thing it's got a version of every monster and race known to man. </p><p></p><p>Or to put it another way, I don't need to create the Freeport Pirate prestige class when I can just use the Dread Pirate prestige class. I don't need to create a crabman race when I can use the one in the Fiend Folio. And so on.</p><p></p><p>I recently posted a thread aggravated about all the errors I find in other adventures when I rebuild the NPCs in e-tools (and it discovers a multitude of flaws). And you know what? I don't think the majority of gamers CARE about their stats being too accurate. I'm pretty sure that most people don't bother with encumbrance...I can tell you I wouldn't if it wasn't for e-tools.</p><p></p><p>The future of D&D had better include a digital initiative to handle the rules. 'Cause it's clear to me that, on our own, the dizzing amount of material is simply too much for most mortals to use accurately.</p></blockquote><p></p>
[QUOTE="talien, post: 3516758, member: 3285"] I feel you brother. I'm totally and utterly dependent on e-tools and have no desire whatsoever to stray outside of it, to the extent that I seriously consider not purchasing books because it's too much work to fit it into the game. Except that's not really true. What you need is the e-tools editor, ET Helper: [url]http://www.dallas.net/~davin/[/url] This fabulous thing lets you add classes and special materials, two major things missing from e-tools. You can already add races, maic items, weapons, armor, spells, gods, and even artwork with the House Rule tool. So download ET Helper and suddenly the D&D world is your oyster. The problem I have now is using (ironically) third party products. There's almost nothing a third party product can offer me that I can't cover with e-tools now, because I've uploaded so much data into the thing it's got a version of every monster and race known to man. Or to put it another way, I don't need to create the Freeport Pirate prestige class when I can just use the Dread Pirate prestige class. I don't need to create a crabman race when I can use the one in the Fiend Folio. And so on. I recently posted a thread aggravated about all the errors I find in other adventures when I rebuild the NPCs in e-tools (and it discovers a multitude of flaws). And you know what? I don't think the majority of gamers CARE about their stats being too accurate. I'm pretty sure that most people don't bother with encumbrance...I can tell you I wouldn't if it wasn't for e-tools. The future of D&D had better include a digital initiative to handle the rules. 'Cause it's clear to me that, on our own, the dizzing amount of material is simply too much for most mortals to use accurately. [/QUOTE]
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