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<blockquote data-quote="Ratskinner" data-source="post: 6291910" data-attributes="member: 6688937"><p>I feel your pain. The core of my current group is very similar, even if many of the peripheral members are more partial to newer games. In my case, at least one of the members driving the "kill 'em all and cast <em>Speak with Dead</em> later" attitude is quite explicit that that's exactly what he wants from the game. However, we did recently go on a "try different games kick" after a recent old-school game kinda imploded from magic-item overload. That was really great, and at least gave the rest of us a chance to show the "core" players some of what the rest of us enjoyed.</p><p></p><p></p><p></p><p>I love Fate, but one of its limitations is that it doesn't do subtle suspense very well. The PCs really do need to be very competent and pro-active to make the most of it. However, that doesn't mean that you can't include such a character in the game.* See, there's nothing in particular about the way Fate handles things that restricts a character sheet to describing a singular person. (You might see this referred to as the "Bronze rule" or Fate Fractal.) If your group was amenable, you could write up a sheet that describes a <em>pair</em> of paranormal investigators: one bookish, and one tough. (High Concept Aspect: <em>She's a tough young wizard, he's an occult bookstore owner, together they fight crime!</em>) Keep them together for most of the adventures (or don't). Taking consequences like <em>Castle's captured</em> provides really nice fodder for invokes that would reflect one member of the team being out of commission.</p><p></p><p>If you're interested in that sort of thing and lucky enough to get your group to want to try it, I'd recommend any of the Gumshoe games. They do a nice job of highlighting the investigation part of things, and you can probably run it in a one-nighter.</p><p></p><p>*I must admit that I don't have the Dresden Files game, so I can't comment on how well those books/that variant would support such a thing. The Fate Core rules could handle it quite easily, IMO.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6291910, member: 6688937"] I feel your pain. The core of my current group is very similar, even if many of the peripheral members are more partial to newer games. In my case, at least one of the members driving the "kill 'em all and cast [I]Speak with Dead[/I] later" attitude is quite explicit that that's exactly what he wants from the game. However, we did recently go on a "try different games kick" after a recent old-school game kinda imploded from magic-item overload. That was really great, and at least gave the rest of us a chance to show the "core" players some of what the rest of us enjoyed. I love Fate, but one of its limitations is that it doesn't do subtle suspense very well. The PCs really do need to be very competent and pro-active to make the most of it. However, that doesn't mean that you can't include such a character in the game.* See, there's nothing in particular about the way Fate handles things that restricts a character sheet to describing a singular person. (You might see this referred to as the "Bronze rule" or Fate Fractal.) If your group was amenable, you could write up a sheet that describes a [I]pair[/I] of paranormal investigators: one bookish, and one tough. (High Concept Aspect: [I]She's a tough young wizard, he's an occult bookstore owner, together they fight crime![/I]) Keep them together for most of the adventures (or don't). Taking consequences like [I]Castle's captured[/I] provides really nice fodder for invokes that would reflect one member of the team being out of commission. If you're interested in that sort of thing and lucky enough to get your group to want to try it, I'd recommend any of the Gumshoe games. They do a nice job of highlighting the investigation part of things, and you can probably run it in a one-nighter. *I must admit that I don't have the Dresden Files game, so I can't comment on how well those books/that variant would support such a thing. The Fate Core rules could handle it quite easily, IMO. [/QUOTE]
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