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<blockquote data-quote="Razjah" data-source="post: 6291987" data-attributes="member: 98806"><p>1) The honest conversation is difficult. I have been able to discuss things one on one, but in a group they seem to fall into solid roles "he always plays chaotic neutral characters" "he always plays a front line fighter" which makes this difficult. When one player was being disruptive, it took multiple weeks before the group brought it up and finally had a discussion about it. </p><p></p><p>I guess I'm going to need to try pushing a bit more for an open discussion. It may need to include a talking stick, like many gamers I've met they get intense. </p><p></p><p>2) This is what the previous GM attempted. But the group just blasted their way through everything. I'm pretty sure we made quite a few enemies throughout the game and if we return to that world and those characters, our lives will be extremely complicated because of it. If I get to run a game for this group (grad school problems <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" />) I will definitely pursue the trade negotiations, stopping a plague, and other routes to success. I don't want to stop all combat, but I don't want "Kill it!" to be the only choice the group makes.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6291987, member: 98806"] 1) The honest conversation is difficult. I have been able to discuss things one on one, but in a group they seem to fall into solid roles "he always plays chaotic neutral characters" "he always plays a front line fighter" which makes this difficult. When one player was being disruptive, it took multiple weeks before the group brought it up and finally had a discussion about it. I guess I'm going to need to try pushing a bit more for an open discussion. It may need to include a talking stick, like many gamers I've met they get intense. 2) This is what the previous GM attempted. But the group just blasted their way through everything. I'm pretty sure we made quite a few enemies throughout the game and if we return to that world and those characters, our lives will be extremely complicated because of it. If I get to run a game for this group (grad school problems :mad:) I will definitely pursue the trade negotiations, stopping a plague, and other routes to success. I don't want to stop all combat, but I don't want "Kill it!" to be the only choice the group makes. [/QUOTE]
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